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  2. MyHouse.wad - Wikipedia

    en.wikipedia.org/wiki/MyHouse.wad

    MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson. It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner.

  3. Template:Video game lists by platform - Wikipedia

    en.wikipedia.org/wiki/Template:Video_game_lists...

    A navigational box that can be placed at the bottom of articles. Template parameters [Edit template data] Parameter Description Type Status State state The initial visibility of the navbox Suggested values collapsed expanded autocollapse String suggested Template transclusions Transclusion maintenance Check completeness of transclusions The above documentation is transcluded from Template ...

  4. Doom modding - Wikipedia

    en.wikipedia.org/wiki/Doom_modding

    MyHouse.wad – posted by Doomworld user Steve Nelson (Veddge) in March 2023, MyHouse.wad was supposedly a remake of a WAD made by the creator's recently deceased friend, featuring that friend's house. In reality, the WAD is a liminal horror map loosely inspired by the 2000 novel House of Leaves by Mark Z. Danielewski, and the online urban ...

  5. Talk:MyHouse.wad - Wikipedia

    en.wikipedia.org/wiki/Talk:MyHouse.wad

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate; Help; Learn to edit; Community portal; Recent changes; Upload file

  6. Template:Video game titles - Wikipedia

    en.wikipedia.org/wiki/Template:Video_game_titles

    The two templates must be used together to properly generate the table. The main template does not have any special parameters other than accepting instances of {{Video game titles/item}}. The item sub-template has multiple parameters to display the video game title's information as well as alter the format of the table rows.

  7. Tier list - Wikipedia

    en.wikipedia.org/wiki/Tier_list

    A tier list is a concept originating in video game culture where playable characters or other in-game elements are subjectively ranked by their respective viability as part of a list. Characters listed high on a tier list of a specific game are considered to be powerful characters compared to lower-scoring characters, and are therefore more ...

  8. List of file formats - Wikipedia

    en.wikipedia.org/wiki/List_of_file_formats

    Formats used by games based on the Doom engine. WAD – Data storage (contains music, maps, and textures) DEH – DeHackEd files to mutate the game executable (not officially part of the Doom engine) DSG – Saved game; LMP – A "lump", an entry in a WAD file; LMP – Saved demo recording; MUS – Music file (usually contained within a WAD file)

  9. Doom engine - Wikipedia

    en.wikipedia.org/wiki/Doom_engine

    Viewed from the top down, all Doom levels are actually two-dimensional, demonstrating one of the key limitations of the Doom engine: room-over-room is not possible. This limitation, however, has a silver lining: a "map mode" can be easily displayed, which represents the walls and the player's position, much like the first image to the right.