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MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson. It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner.
A navigational box that can be placed at the bottom of articles. Template parameters [Edit template data] Parameter Description Type Status State state The initial visibility of the navbox Suggested values collapsed expanded autocollapse String suggested Template transclusions Transclusion maintenance Check completeness of transclusions The above documentation is transcluded from Template ...
MyHouse.wad – posted by Doomworld user Steve Nelson (Veddge) in March 2023, MyHouse.wad was supposedly a remake of a WAD made by the creator's recently deceased friend, featuring that friend's house. In reality, the WAD is a liminal horror map loosely inspired by the 2000 novel House of Leaves by Mark Z. Danielewski, and the online urban ...
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The two templates must be used together to properly generate the table. The main template does not have any special parameters other than accepting instances of {{Video game titles/item}}. The item sub-template has multiple parameters to display the video game title's information as well as alter the format of the table rows.
A tier list is a concept originating in video game culture where playable characters or other in-game elements are subjectively ranked by their respective viability as part of a list. Characters listed high on a tier list of a specific game are considered to be powerful characters compared to lower-scoring characters, and are therefore more ...
Formats used by games based on the Doom engine. WAD – Data storage (contains music, maps, and textures) DEH – DeHackEd files to mutate the game executable (not officially part of the Doom engine) DSG – Saved game; LMP – A "lump", an entry in a WAD file; LMP – Saved demo recording; MUS – Music file (usually contained within a WAD file)
Viewed from the top down, all Doom levels are actually two-dimensional, demonstrating one of the key limitations of the Doom engine: room-over-room is not possible. This limitation, however, has a silver lining: a "map mode" can be easily displayed, which represents the walls and the player's position, much like the first image to the right.