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  2. Computers in the classroom - Wikipedia

    en.wikipedia.org/wiki/Computers_in_the_classroom

    Computers in the classroom include any digital technology used to enhance, supplement, or replace a traditional educational curriculum with computer science education. As computers have become more accessible, inexpensive, and powerful, the demand for this technology has increased, leading to more frequent use of computer resources within ...

  3. Virtual reality in primary education - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_Primary...

    Although studies agree that restrictions still exist for classroom applications of virtual reality systems, [2] [3] researchers have been experimenting with using VR as part of the teaching method in many aspects of the general education. Following are example attempts at applying virtual reality in classrooms.

  4. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    Cartopedia: The Ultimate World Reference Atlas; Celestia; Google Earth - (proprietary license); Gravit - a free (GPL) Newtonian gravity simulator; KGeography; KStars; NASA World Wind - free software (NASA open source)

  5. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Technology has helped some teachers make their formative assessments better, particularly through the use of a classroom response system (CRS). [250] A CRS is a tool in which the students each have a handheld device that partners up with the teacher's computer.

  6. Educational software - Wikipedia

    en.wikipedia.org/wiki/Educational_software

    The arrival of the personal computer, with the Altair 8800 in 1975, changed the field of software in general, with specific implications for educational software. Whereas users prior to 1975 were dependent upon university or government owned mainframe computers with timesharing, users after this shift could create and use software for computers in homes and schools, computers available for ...

  7. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    As technology evolved, traditional projectors were gradually replaced by interactive whiteboards, which enabled teachers to integrate digital tools more effectively in their classrooms. [7] By 2009, 97% of U.S. classrooms had at least one computer, and 93% had Internet access. [3]

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