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A Minecraft mod is a mod that changes aspects of the sandbox game Minecraft. Minecraft mods can add additional content to the game, make tweaks to specific features, and optimize performance. Thousands of mods for the game have been created, with some mods even generating an income for their authors.
Called meta-build tools, these generate configuration files for other build tools such as those listed above. CMake – Cross-platform build tool for configuring platform-specific builds; very popoular; integrated with IDEs such as Qt Creator, [1] KDevelop and GNOME Builder [2]
Ninja is a build system developed by Evan Martin, [4] a Google employee. Ninja has a focus on speed and it differs from other build systems in two major respects: it is designed to have its input files generated by a higher-level build system, and it is designed to run builds as fast as possible.
Build automation is the practice of building software systems in a relatively unattended fashion. The build is configured to run with minimized or no software developer interaction and without using a developer's personal computer. Build automation encompasses the act of configuring the build system as well the resulting system itself.
PCPartPicker was created by Philip Carmichael in 2011. The website was substantially redesigned in February 2015. [2] [3] As of 2023 the site provides localized currencies and links to physical stores in 38 countries. The website is funded through affiliate linking to sites such as Amazon.com. [4]
Markus Persson founded Mojang Studios in 2009.. Mojang Studios was founded by Markus Persson, a Swedish independent video game designer and programmer, in 2009. [3] [4] He had gained interest in video games at an early age, playing The Bard's Tale and several pirated games on his father's Commodore 128 home computer, and learned to programme at age eight with help from his sister.
He is the creator of Minecraft, which is the best-selling video game in history. He founded the video game development company Mojang Studios in 2009. Persson began developing video games at an early age. His commercial success began after he published an early version of Minecraft in 2009. Prior to the game's official retail release in 2011 ...
Make's dependency ordering and out-of-date checking makes the build process more robust and more efficient. The makefile allowed for better organization of build logic and often fewer build files. Make is widely used in part due to its early inclusion in Unix, starting with PWB/UNIX 1.0, which featured a variety of software development tools. [3]