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  2. OpenVR - Wikipedia

    en.wikipedia.org/wiki/OpenVR

    OpenVR SDK was released to the public on 30 April 2015 by Valve, for developers to develop SteamVR games and software. It provides support for the HTC Vive Developer Edition, including the SteamVR controller and Lighthouse. OpenVR SDK was an important step towards the release of the first HTC Vive Developer Edition.

  3. HTC Vive - Wikipedia

    en.wikipedia.org/wiki/HTC_Vive

    HTC Vive is a line of virtual and mixed reality ... It uses a software platform known as Vive Reality System ... [53] Eye tracking and face tracking accessories are ...

  4. List of virtual reality headsets - Wikipedia

    en.wikipedia.org/wiki/List_of_virtual_reality...

    Eye tracking, Face tracking, Mouth tracking, Standalone compute unit, Self tracking controller Qualcomm Snapdragon XR2+ Oculus Mobile Optional HTC VIVE XR Elite 2023-2-25 Inside-out LCD 1920 x 1920 17:5 N/A 90 Hz 110° 270 g (goggle only) 625 g (goggle+battery) $1,099 No Qualcomm Snapdragon XR2 Own platform No Bigscreen Beyond [156] 2023-09-07 ...

  5. Vive Studios releases MakeVR Pro 3D modeling software for ...

    www.aol.com/news/vive-studios-releases-makevr...

    For HTC, which makes the Vive headset, this task has become more difficult as significant price cuts (some temporary) from Facebook's Oculus have left HTC selling comparable hardware at double the ...

  6. Facial motion capture - Wikipedia

    en.wikipedia.org/wiki/Facial_motion_capture

    A facial motion capture database describes the coordinates or relative positions of reference points on the actor's face. The capture may be in two dimensions, in which case the capture process is sometimes called "expression tracking", or in three dimensions. Two-dimensional capture can be achieved using a single camera and capture software.

  7. Virtual reality headset - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_headset

    In 2014, Valve demonstrated some headset prototypes, [15] which led to a partnership with HTC to produce the Vive, which focuses on "room-scale" VR environments that users can naturally navigate within and interact with. The headset uses Valve's "SteamVR" software platform. [16] The Vive was released in April 2016 [17] and PlayStation VR in ...

  8. NeosVR - Wikipedia

    en.wikipedia.org/wiki/NeosVR

    The HTC Vive Pro Eye is also supported, enabling the use of eye presence in select avatars. NeosVR also offers support for hip and feet tracking, also known as 'full-body' tracking. Through inverse kinematics, the system calculates movement using up to eight extra trackers to replicate a person's physical movements in real-time.

  9. WebXR - Wikipedia

    en.wikipedia.org/wiki/WebXR

    WebXR Device API is a Web application programming interface (API) [1] [2] that describes support for accessing augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Meta Quest, Google Cardboard, HoloLens, Apple Vision Pro, Android XR-based devices, Magic Leap or Open Source Virtual Reality (OSVR), in a web browser.