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Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartphones, tablets, Blu-ray players and high-definition televisions. It succeeded Sony Entertainment Network in 2015 and this service is the account for PlayStation consoles, accounts can store games and other content.
There was no Trophy support for the PlayStation Portable, even though the device does have PSN connection capability. By 2011, the successor to the PlayStation Portable, the PlayStation Vita, and all PlayStation Vita games had universal support for the Trophy system, as well as the later PlayStation 4 and PlayStation 5 and their games. [15]
A new app, PlayStation Communities was released on November 29, 2016. [6] The PlayStation App was completely redesigned on November 7, 2017, with improved load times. The second screen functionality was spun off into its own app and the ability to view live broadcasts and remove trophy lists with a completion rate of 0% were removed. [7]
TrueAchievements was designed and programmed by Richard Stone, and launched in March 2008. It was conceptualized when Richard Stone determined that the current GamerScore system devised by Microsoft was inherently unbalanced; it would sometimes appear to offer only a few points for difficult tasks in-game, and many points for somewhat trivial tasks in-game.
Along with Trophies, 3D support, and HD upgrades, the various compilations also boast various other extras to accompany them. God of War Collection, for example, contains bonus materials for God of War II that were originally released as a DVD in the God of War II two-disc set on PS2; early copies also included the God of War III demo.
Unlike PlayStation 2 Classics on the PS3, the PS4 and PS5 releases run at a higher resolution and may feature Trophies, [1] Remote Play and Share Play. [2] PlayStation 4 releases are also playable on PlayStation 5. There are 68 downloadable games out of the 4491 originally released for PlayStation 2. [a]
PlayStation Home was a virtual 3D social gaming platform developed by Sony Computer Entertainment's London Studio for the PlayStation 3 (PS3) on the PlayStation Network (PSN). It was accessible from the PS3's XrossMediaBar (XMB). Membership was free but required a PSN account.