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Although there are countless examples around the world, several common themes can be traced throughout the various legends. Usually the mines are said to contain valuable elements or minerals such as gold, silver or diamonds. Often there is a map or other document allegedly detailing the history or location of the mine. Common to all the lost ...
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In Greek mythology, the underworld or Hades (Ancient Greek: ᾍδης, romanized: Háidēs) is a distinct realm (one of the three realms that make up the cosmos) where an individual goes after death. The earliest idea of afterlife in Greek myth is that, at the moment of death, an individual's essence ( psyche ) is separated from the corpse and ...
Pluto's Gate ("Old Plutonion" [1] adjacent to the Temple of Apollo) at Hierapolis. A ploutonion [pronunciation?] (Ancient Greek: Πλουτώνιον, lit. "Place of Plouton") is a sanctuary specially dedicated to the ancient Greek god Plouton (i.e., Hades).
In book 4, he includes an account of Juno's descent to Hades to bring her perceived justice to Ino. [29] Ovid describes Juno's path to the underworld, noting Cerberus' presence. [30] Juno seeks the Furies (Tisiphone, Megara, and Alecto) to destroy the house of Cadmus, namely Ino and her husband Athamas. While in the underworld, Juno passes ...
In Tibetan Buddhist tradition, a kingdom hidden somewhere in the Himalayas; Theosophists regard it as the home on the etheric plane of the governing deity of the earth, Sanat Kumara. Siddhashila: The place where souls who have escaped the cycle of reincarnation and attained moksha go according to the cosmology of Jainism. Svarga
The Nekromanteion (Greek: Νεκρομαντεῖον) was an ancient Greek temple of necromancy devoted to Hades and Persephone. According to tradition, it was located on the banks of the Acheron river in Epirus, near the ancient city of Ephyra. This site was believed by devotees to be the door to Hades, the realm of the dead.
Breath of the Wild is an open-world action-adventure game. Players are tasked with exploring the kingdom of Hyrule while controlling Link. Breath of the Wild encourages nonlinear gameplay, which is illustrated by the lack of defined entrances or exits to areas, [1] scant instruction given to the player, and encouragement to explore freely. [2]