Search results
Results from the WOW.Com Content Network
These games are usually adventure or storytelling games whose ending or sometimes even entire story changes depending on the player's active, in the form of dialogue options, or passive choices, such as games with moral systems. Examples of choice-driven games that feature multiple endings: Life Is Strange, which includes two canon endings.
Download as PDF; Printable version; ... This page lists works of fiction that involve more than one possible ending. ... Pages in category "Fiction with multiple endings"
The alternative endings are: the re-opening of the Xavier Institute in which Beast is now a professor; Logan coming back to Alberta, Canada, specifically the tavern seen in the first X-Men; and Rogue keeping her powers. Wallace and Gromit: The Curse of the Were-Rabbit had two different endings. One had Lady Totington marrying PC Mackintosh and ...
Historical fiction – stories which take place in real historical settings and which often feature real historical figures and events, but which center on fictional characters or events. Legend – a story that is based on fact but often includes exaggerations about the hero.
Fantasy with an alternate history undercurrent. History unfolded much as it did in our world, except that magic took the place of science. For example, Adolf Hitler waged a brutal war in the 20th century with magic weapons, Werner Heisenberg defined the uncertainty principle of thaumaturgy, and flying carpets take the place of automobiles ...
As the eighth and final season of Fear the Walking Dead reached the halfway point Sunday, viewers were treated (if that’s the word) to callbacks galore, to past characters and mantras and even ...
Mythic: fiction that is rooted in, inspired by, or that in some way draws from the tropes, themes, and symbolism of myth, legend, folklore, and fairy tales. Mythopoeia: fiction in which characters from religious mythology, traditional myths, folklore, and/or history are recast into a re-imagined realm created by the author. Mythpunk; Romantic
An end on the contrary is that which is inevitably or, as a rule, the natural result of something else but from which nothing else follows; a middle follows something else and something follows from it. Well constructed plots must not therefore begin and end at random, but must embody the formulae we have stated." (1450b27). [18]