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Microsoft Flight Simulator focuses solely on the experience of flying an aircraft, in contrast to other games with missions and goals. The core gameplay in a vehicle simulation is the physical and tactical challenge of driving a vehicle. [1]
Motocross Madness is a motocross racing video game developed by Rainbow Studios [3] and published by Microsoft. A sequel, Motocross Madness 2, was released in 2000. In 2013, a sequel for Xbox 360 was released, titled Motocross Madness. In the game, one can earn money by utilizing "career mode", but play for fun in Baja, Stunts, Enduro ...
In 1958 a flight simulator for the Comet 4 aircraft used a three-degrees-of-freedom hydraulic system. Simulator motion platforms today use 6 jacks ("Hexapods") giving all six degrees-of-freedom, the three rotations pitch, roll and yaw, plus the three translational movements heave (up and down), sway (sideways) and surge (longitudinal).
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It is the first release in the Microsoft Flight Simulator series. [3] [4] [5] Flight Simulator II: Discontinued 1983–1987 Sublogic: Sublogic: Apple II, Atari 8-bit, Commodore 64, PC-98, Amiga, Atari ST, Tandy Color Computer 3: Single-player: Flight Simulator II is a video game written by Bruce Artwick and published by Sublogic as the sequel ...
Combat flight simulation titles are more numerous than civilian flight simulators due to the variety of subject matter available and market demand. Many free flight simulators, such as the open source Linux Air Combat, Falcon 4.0, Digital Combat Simulator and Rise of Flight, can be downloaded for free off the Internet.
The term "flight simulator" may carry slightly different meaning in general language and technical documents. In past regulations, it referred specifically to devices which can closely mimic the behavior of aircraft throughout various procedures and flight conditions. [2] In more recent definitions, this has been named "full flight simulator". [3]
Meanwhile, Bruce Artwick left Sublogic and founded The Bruce Artwick Organization to continue his work on subsequent Microsoft releases, beginning with Microsoft Flight Simulator 3.0 in 1988. Microsoft Flight Simulator reached commercial maturity with version 3.1, and went on to encompass the use of 3D graphics and graphic hardware acceleration.