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  2. General-purpose computing on graphics processing units

    en.wikipedia.org/wiki/General-purpose_computing...

    GPU performance benchmarked on GPU supported features and may be a kernel to kernel performance comparison. For details on configuration used, view application website. Speedups as per Nvidia in-house testing or ISV's documentation. ‡ Q=Quadro GPU, T=Tesla GPU. Nvidia recommended GPUs for this application.

  3. CUDA - Wikipedia

    en.wikipedia.org/wiki/CUDA

    When it was first introduced, the name was an acronym for Compute Unified Device Architecture, [4] but Nvidia later dropped the common use of the acronym and now rarely expands it. [5] CUDA is a software layer that gives direct access to the GPU's virtual instruction set and parallel computational elements for the execution of compute kernels. [6]

  4. OptiX - Wikipedia

    en.wikipedia.org/wiki/OptiX

    Nvidia OptiX (OptiX Application Acceleration Engine) is a ray tracing API that was first developed around 2009. [1] The computations are offloaded to the GPUs through either the low-level or the high-level API introduced with CUDA. CUDA is only available for Nvidia's graphics products. Nvidia OptiX is part of Nvidia GameWorks. OptiX is a high ...

  5. Video Processing Engine - Wikipedia

    en.wikipedia.org/wiki/Video_Processing_Engine

    nVidia introduced the Video Processing Engine or VPE with the GeForce 4 MX. It is a feature of nVidia's GeForce graphics processor line that offers dedicated hardware to offload parts of the MPEG2 decoding and encoding. The GeForce Go FX 5700 rolled out the VPE 3.0. The VPE later developed into nVidia's PureVideo.

  6. Nvidia NVENC - Wikipedia

    en.wikipedia.org/wiki/Nvidia_NVENC

    Nvidia NVENC (short for Nvidia Encoder) [1] is a feature in Nvidia graphics cards that performs video encoding, offloading this compute-intensive task from the CPU to a dedicated part of the GPU. It was introduced with the Kepler -based GeForce 600 series in March 2012 (GT 610, GT620 and GT630 is Fermi Architecture).

  7. Nvidia Optimus - Wikipedia

    en.wikipedia.org/wiki/Nvidia_Optimus

    Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.

  8. rCUDA - Wikipedia

    en.wikipedia.org/wiki/RCUDA

    rCUDA, which stands for Remote CUDA, is a type of middleware software framework for remote GPU virtualization. Fully compatible with the CUDA application programming interface , it allows the allocation of one or more CUDA-enabled GPUs to a single application. Each GPU can be part of a cluster or running inside of a virtual machine. The ...

  9. GPU virtualization - Wikipedia

    en.wikipedia.org/wiki/GPU_virtualization

    For certain GPU models, Nvidia and AMD video card drivers attempt to detect the GPU is being accessed by a virtual machine and disable some or all GPU features. [35] NVIDIA has recently changed virtualization rules for consumer GPUs by disabling the check in GeForce Game Ready driver 465.xx and later. [36] For NVIDIA, various architectures of ...