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  2. File:Playfulness by Paul Manship, 1912-1914 - DSC03107.JPG

    en.wikipedia.org/wiki/File:Playfulness_by_Paul...

    English: Playfulness by Paul Manship, 1912-1914. Exhibited in the National Portrait Gallery, Washington, DC, USA. ... File change date and time: 07:44, 21 January ...

  3. Play (activity) - Wikipedia

    en.wikipedia.org/wiki/Play_(activity)

    Playfulness by Paul Manship. Play is a range of intrinsically motivated activities done for recreation. [1] Play is commonly associated with children and juvenile-level activities, but may be engaged in at any life stage, and among other higher-functioning animals as well, most notably mammals and birds.

  4. Serious play - Wikipedia

    en.wikipedia.org/wiki/Serious_play

    To incentivize productivity and/or behavior change through competition and/or a game-like reward- structure: Participants strive to achieve the goals outlined to obtain rewards and reinforcing, positive feedback. This can be individually or collaboratively. Typically competitive (against personal best or other participants/teams)

  5. Something in the Room She Moves - Wikipedia

    en.wikipedia.org/wiki/Something_in_the_Room_She...

    The album was inspired by Holter's newborn daughter, with Holter focused on capturing a childlike playfulness. Holter produced the album with Kenny Gilmore, wrote it with Devra Hoff and Chris Speed, and recorded with Hoff, Speed, Elizabeth Goodfellow, and Tashi Wada. It was preceded by three singles and was acclaimed by critics upon release.

  6. Divergent thinking - Wikipedia

    en.wikipedia.org/wiki/Divergent_thinking

    Divergent thinking not only encourages playfulness but reasoning skills as well. Pier-Luc Chantal, Emilie Gagnon-St-Pierre, and Henry Markovits of Université du Quebec à Montréal conducted a study on preschool-aged children in which the relationship between divergent thinking and deductive reasoning were observed. [ 6 ]

  7. Semantic change - Wikipedia

    en.wikipedia.org/wiki/Semantic_change

    Semantic change (also semantic shift, semantic progression, semantic development, or semantic drift) is a form of language change regarding the evolution of word usage—usually to the point that the modern meaning is radically different from the original usage.

  8. Lila (Hinduism) - Wikipedia

    en.wikipedia.org/wiki/Lila_(Hinduism)

    It may be derived from the Sanskrit root lal, which suggests playfulness of children or someone delicate. [1] According to Edwin Bryant, lila cannot be translated as "sport" or "game," since those words suggest a motivation of competition. In contrast, lila is "pure play, or spontaneous pastime,” which has no purpose other than experiencing ...

  9. Homo Ludens - Wikipedia

    en.wikipedia.org/wiki/Homo_Ludens

    Huizinga attempts to classify the words used for play in a variety of natural languages. The chapter title uses "play-concept" to describe such words. Other words used with the "play-" prefix are play-function and play-form. The order in which examples are given in natural languages is as follows: Greek [14] (3)