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  2. Osher Lifelong Learning Institutes - Wikipedia

    en.wikipedia.org/wiki/Osher_Lifelong_Learning...

    Osher Lifelong Learning Institutes (OLLI) offer noncredit courses with no assignments or grades to adults over age 50. Since 2001, philanthropist Bernard Osher has made grants from the Bernard Osher Foundation to launch OLLI programs at 120 universities and colleges throughout the United States.

  3. Reinforcement learning - Wikipedia

    en.wikipedia.org/wiki/Reinforcement_learning

    Reinforcement learning (RL) is an interdisciplinary area of machine learning and optimal control concerned with how an intelligent agent should take actions in a dynamic environment in order to maximize a reward signal. Reinforcement learning is one of the three basic machine learning paradigms, alongside supervised learning and unsupervised ...

  4. Working memory training - Wikipedia

    en.wikipedia.org/wiki/Working_memory_training

    Working memory training is intended to improve a person's working memory.Working memory is a central intellectual faculty, linked to IQ, ageing, and mental health.It has been claimed that working memory training programs are effective means, both for treating specific medical conditions associated with working memory deficit, and for general increase in cognitive capacity among healthy ...

  5. Category:Reinforcement learning - Wikipedia

    en.wikipedia.org/.../Category:Reinforcement_learning

    Reinforcement learning (RL) is an area of machine learning concerned with how software agents ought to take actions in an environment so as to maximize some notion of cumulative reward. Pages in category "Reinforcement learning"

  6. Reinforcement learning from human feedback - Wikipedia

    en.wikipedia.org/wiki/Reinforcement_learning...

    Human feedback is commonly collected by prompting humans to rank instances of the agent's behavior. [15] [17] [18] These rankings can then be used to score outputs, for example, using the Elo rating system, which is an algorithm for calculating the relative skill levels of players in a game based only on the outcome of each game. [3]

  7. Q-learning - Wikipedia

    en.wikipedia.org/wiki/Q-learning

    Q-learning is a model-free reinforcement learning algorithm that teaches an agent to assign values to each action it might take, conditioned on the agent being in a particular state. It does not require a model of the environment (hence "model-free"), and it can handle problems with stochastic transitions and rewards without requiring adaptations.

  8. Deep reinforcement learning - Wikipedia

    en.wikipedia.org/wiki/Deep_reinforcement_learning

    Various techniques exist to train policies to solve tasks with deep reinforcement learning algorithms, each having their own benefits. At the highest level, there is a distinction between model-based and model-free reinforcement learning, which refers to whether the algorithm attempts to learn a forward model of the environment dynamics.

  9. Multi-agent reinforcement learning - Wikipedia

    en.wikipedia.org/wiki/Multi-agent_reinforcement...

    Multi-agent reinforcement learning (MARL) is a sub-field of reinforcement learning. It focuses on studying the behavior of multiple learning agents that coexist in a shared environment. [ 1 ] Each agent is motivated by its own rewards, and does actions to advance its own interests; in some environments these interests are opposed to the ...