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Loofah, Doofah, and Foobie seem to be too unintelligent to find their way back, so Littlefoot and the others decide to help their new friends whilst sharing Wisdoms along the way. During the trip, Littlefoot and his friends have been pursued by a quartet of Sharpteeth , led by a Sharptooth with a scar that goes around his head.
Loofah and Doofah are two "Yellow Bellies" who appear in The Land Before Time XIII: The Wisdom of Friends. Loofah is voiced by Cuba Gooding Jr. and Doofah by Sandra Oh. Loofah is the cheerful leader of a herd of Yellow bellies who are looking for the Berry Valley. Doofah is a prominent female in her herd, and is equally friendly and optimistic.
Luffa is a genus of tropical and subtropical vines in the pumpkin, squash and gourd family (Cucurbitaceae).. In everyday non-technical usage, the luffa, also spelled loofah [3] or less frequently loofa, [4] usually refers to the fruits of the species Luffa aegyptiaca and Luffa acutangula.
Unlike large plastic loofahs, natural luffas aren’t manmade at all—they’re actually made from dried gourds. That’s also how loofahs got their name; the luffa plant’s insides are called a ...
Lufia II: Rise of the Sinistrals, known as Estpolis Denki II (エストポリス伝記II, Esutoporisu Denki II, officially translated Biography of Estpolis II [2]) in Japan, and as Lufia in Europe and Australia, is a role-playing video game with puzzle elements developed by Neverland and published in Japan in 1995 by Taito, and in North America and Europe in 1996 by Natsume and Nintendo ...
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Metacritic gave the game a 60 out of 100 based on 11 reviews. GameSpot gave the game a 6.3 saying; "While the game can't be recommended as highly as the incredible cartoon it's based on, Powerpuff Girls: Mojo-Jojo A-Go-Go is a capable shooter in its own right." HIM and Seek received positive reviews.
A departure from other Lucasfilm adventure games in many senses, Loom is based on a serious and complex fantasy story. With its experimental interface, it eschewed the traditional paradigm of graphical adventures, where puzzles usually involve interactions between the game character, the environment, and items the character has in their possession.