Search results
Results from the WOW.Com Content Network
Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games , this typically takes the form of hit points ( HP ), a numerical attribute representing the health of a character or object.
For instance, certain games employ a "health bar" which empties as the player becomes hurt such as Tekken, Street Fighter, and many others. Armour levels are also commonly monitored, either through a separate readout, or as part of the health system. For example, some Halo games use one recharging shield bar, acting as the health level. [2]
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
Definition was one of the longest-running game shows in Canada and helped secure venerable host Jim Perry his iconic status. Only about 850 of its 1,950 episodes still exist, due to a then-common practice known as wiping. Beginning in the 1980s Definition encouraged viewers to send in their own puzzles via mail, with at least one chosen per ...
English: A "health bar" or "life bar" used in many video games to indicate the player's health. This is a SVG version of File:Hitpoints.png . W3C-validity not checked.
The search engine that helps you find exactly what you're looking for. Find the most relevant information, video, images, and answers from all across the Web.
AOL latest headlines, news articles on business, entertainment, health and world events.
Fighting games widely feature health bars, introduced in Yie Ar Kung-Fu in 1984, which are depleted as characters sustain blows. [17] [33] Each successful attack will deplete a character's health, and the round continues until a fighter's health reaches zero. [3]