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  2. Instant Insanity - Wikipedia

    en.wikipedia.org/wiki/Instant_Insanity

    Instant Insanity puzzle in the "solved" configuration. From top to bottom, the colors on the back of the cubes are white, green, blue, and red (left side), and blue, red, green, and white (right side) Nets of the Instant Insanity cubes – the line style is for identifying the cubes in the solution

  3. Impossiball - Wikipedia

    en.wikipedia.org/wiki/Impossiball

    It is also possible to remove one piece, turning the puzzle into a spherical version of the 15 puzzle. The purpose of the puzzle is to scramble the colors, and then restore it to its original state of having one color per circle. This puzzle is equivalent to solving just the corners of a Megaminx or solving a Kilominx. The original Impossiball ...

  4. Killer sudoku - Wikipedia

    en.wikipedia.org/wiki/Killer_Sudoku

    Example of a Killer Sudoku problem Solution to the example above The same example problem, as it would be printed in black and white. Killer sudoku (also killer su doku, sumdoku, sum doku, sumoku, addoku, or samunanpure サムナンプレ sum-num(ber) pla(ce)) is a puzzle that combines elements of sudoku and kakuro.

  5. Disentanglement puzzle - Wikipedia

    en.wikipedia.org/wiki/Disentanglement_puzzle

    Most puzzle solvers try to solve such puzzles by mechanical manipulation, but some branches of mathematics can be used to create a model of disentanglement puzzles. Applying a configuration space with a topological framework is an analytical method to gain insight into the properties and solution of some disentanglement puzzles.

  6. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  7. Puzzle - Wikipedia

    en.wikipedia.org/wiki/Puzzle

    In a puzzle, the solver is expected to put pieces together (or take them apart) in a logical way, in order to find the solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology.

  8. Light Up (puzzle) - Wikipedia

    en.wikipedia.org/wiki/Light_Up_(puzzle)

    A typical starting point in the solution of a Light Up puzzle is to find a black cell with a 4, or a cell with a smaller number that is blocked on one or more sides (for example, a 3 against a wall or a 2 in a corner) and therefore has only one configuration of surrounding bulbs. After this step, other numbered cells may be illuminated on one ...

  9. Metapuzzle - Wikipedia

    en.wikipedia.org/wiki/Metapuzzle

    An example Jumble-style word puzzle, where solving four anagrams allows the solver to then solve a fifth, using the circled letters of the previous answers Game designer Cliff Johnson defines a meta-puzzle as "a collection of puzzles that, when solved, each give a piece of a master puzzle."