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  2. Flow-based generative model - Wikipedia

    en.wikipedia.org/wiki/Flow-based_generative_model

    A flow-based generative model is a generative model used in machine learning that explicitly models a probability distribution by leveraging normalizing flow, [1] [2] [3] which is a statistical method using the change-of-variable law of probabilities to transform a simple distribution into a complex one.

  3. Generative model - Wikipedia

    en.wikipedia.org/wiki/Generative_model

    Analogously, a classifier based on a generative model is a generative classifier, while a classifier based on a discriminative model is a discriminative classifier, though this term also refers to classifiers that are not based on a model. Standard examples of each, all of which are linear classifiers, are: generative classifiers:

  4. Generation effect - Wikipedia

    en.wikipedia.org/wiki/Generation_effect

    The generation effect is typically achieved in cognitive psychology experiments by asking participants to generate words from word fragments. [2] This effect has also been demonstrated using a variety of other materials, such as when generating a word after being presented with its antonym, [3] synonym, [1] picture, [4] arithmetic problems, [2] [5] or keyword in a paragraph. [6]

  5. Generative artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Generative_artificial...

    Generative artificial intelligence (generative AI, GenAI, [1] or GAI) is a subset of artificial intelligence that uses generative models to produce text, images, videos, or other forms of data. [ 2 ] [ 3 ] [ 4 ] These models learn the underlying patterns and structures of their training data and use them to produce new data [ 5 ] [ 6 ] based on ...

  6. Worked-example effect - Wikipedia

    en.wikipedia.org/wiki/Worked-example_effect

    The worked-example effect is a learning effect predicted by cognitive load theory. [1] [full citation needed] Specifically, it refers to improved learning observed when worked examples are used as part of instruction, compared to other instructional techniques such as problem-solving [2] [page needed] and discovery learning.

  7. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...

  8. Instructional scaffolding - Wikipedia

    en.wikipedia.org/wiki/Instructional_scaffolding

    An example of soft scaffolding in the classroom would be when a teacher circulates the room and converses with his or her students. [30] The teacher may question their approach to a difficult problem and provide constructive feedback to the students. According to Van Lier, this type of scaffolding can also be referred to as contingent scaffolding.

  9. Classroom management - Wikipedia

    en.wikipedia.org/wiki/Classroom_management

    Classroom management is the process teachers use to ensure that classroom lessons run smoothly without disruptive behavior from students compromising the delivery of instruction. It includes the prevention of disruptive behavior preemptively, as well as effectively responding to it after it happens.