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Bump maps achieve this effect by changing how an illuminated surface reacts to light, without modifying the size or shape of the surface. Bump mapping [ 1 ] is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object.
In geometric optics, distortion is a deviation from rectilinear projection; a projection in which straight lines in a scene remain straight in an image.It is a form of optical aberration that may be distinguished from other aberrations such as spherical aberration, coma, chromatic aberration, field curvature, and astigmatism in a sense that these impact the image sharpness without changing an ...
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Images can be distorted using morphing. The most obvious approach to transforming a digital image is the forward mapping . This applies the transform directly to the source image, typically generating unevenly-spaced points that will then be interpolated to generate the required regularly-spaced pixels.
A Cornucopia of Map Projections, a visualization of distortion on a vast array of map projections in a single image. G.Projector, free software can render many projections (NASA GISS). Color images of map projections and distortion (Mapthematics.com). Geometric aspects of mapping: map projection (KartoWeb.itc.nl).
Compression, long-lens, or telephoto distortion can be seen in images shot from a distance using a long focus lens or the more common telephoto sub-type (with an angle of view narrower than a normal lens). Distant objects look approximately the same size – closer objects are abnormally small, and more distant objects are abnormally large, and ...
Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.
If the images to be rectified are taken from camera pairs without geometric distortion, this calculation can easily be made with a linear transformation.X & Y rotation puts the images on the same plane, scaling makes the image frames be the same size and Z rotation & skew adjustments make the image pixel rows directly line up [citation needed].