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  2. The Castle Guide - Wikipedia

    en.wikipedia.org/wiki/The_Castle_Guide

    The Castle Guide is a rules supplement intended for the 2nd edition Dungeon Master's Guide which covers life in feudal lands, and how to build, run, siege, and defend castles. [1] Reviewer Keith H. Eisenbeis stated that it "contains all types of useful and needed information about almost every aspect of castle existence from construction to ...

  3. Castle Book II - Wikipedia

    en.wikipedia.org/wiki/Castle_Book_II

    Castle Book II is a gamemaster's aid that contains 50 maps of castles and forts drawn on hex sheets, intended to be used in wilderness encounters or for campaign design, and also contains tables for generating castle names randomly. [1]

  4. Castles Forlorn - Wikipedia

    en.wikipedia.org/wiki/Castles_Forlorn

    If, for instance, the party steals a book from a room in Castle C, then later tosses a fireball into the Castle A incarnation of the same room, the stolen book may turn to ash in their hands. Think of the Forlorn material as a bonus; get this for the castle." [1] Gene Alloway reviewed the module in a 1994 issue of White Wolf. [2]

  5. List of campaign settings - Wikipedia

    en.wikipedia.org/wiki/List_of_campaign_settings

    Advanced Dungeons & Dragons: Wizards of the Coast: 1997-1998 The setting was released in the form of three books, as part of the Advanced Dungeons & Dragons: Odyssey line. Uresia: anime fantasy Planet of Uresia Systemless, Big Eyes, Small Mouth: Guardians of Order: 2003-2012 Written by S. John Ross. Multiverse (Magic: The Gathering) Sword and ...

  6. Ghost of Lion Castle - Wikipedia

    en.wikipedia.org/wiki/Ghost_of_Lion_Castle

    Ghost of Lion Castle is a Basic D&D adventure that can be played in a few hours, in which the solitary character can be heir to the wizard Sargon who haunts Lion Castle as a ghost. The player can choose between six pre-generated magic-user or elf characters or use their own player character of third level or lower.

  7. Castle Greyhawk (module) - Wikipedia

    en.wikipedia.org/wiki/Castle_Greyhawk_(module)

    Castle Greyhawk is a comedic adventure module for the Dungeons & Dragons fantasy roleplaying game set in the World of Greyhawk campaign setting. The module bears the code WG7 and was published by TSR, Inc. in 1988 for the first edition Advanced Dungeons & Dragons rules.

  8. Greyhawk Ruins - Wikipedia

    en.wikipedia.org/wiki/Greyhawk_Ruins

    The module is a more serious take on the dungeons of Castle Greyhawk than the 1988 module WG7 - Castle Greyhawk. The module features interior art by Thomas Baxa, Mark Nelson and David Simons. The adventure is designed for five to seven characters of levels 2 to 15. Greyhawk Ruins takes place in a deep dungeon set in the ruins of Castle Greyhawk ...

  9. Wilderlands of High Fantasy - Wikipedia

    en.wikipedia.org/wiki/Wilderlands_of_High_Fantasy

    Wilderlands of High Fantasy is a campaign setting supplement which details the locations found on five large wilderness maps of the setting (Wilderlands Maps 1-5). [1]The regions described are as follows: City State of Invincible Overlord (#1), Barbarian Altantis (#2), Glow Worm Steppes (#3), Tarantis (#4), and Valon (#5) [2] and are shown in full detail on the judge's maps and are roughly ...