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  2. The Castle Guide - Wikipedia

    en.wikipedia.org/wiki/The_Castle_Guide

    The Castle Guide is a rules supplement intended for the 2nd edition Dungeon Master's Guide which covers life in feudal lands, and how to build, run, siege, and defend castles. [1] Reviewer Keith H. Eisenbeis stated that it "contains all types of useful and needed information about almost every aspect of castle existence from construction to ...

  3. Castle Book II - Wikipedia

    en.wikipedia.org/wiki/Castle_Book_II

    Castle Book II is a gamemaster's aid that contains 50 maps of castles and forts drawn on hex sheets, intended to be used in wilderness encounters or for campaign design, and also contains tables for generating castle names randomly. [1]

  4. Castles & Crusades - Wikipedia

    en.wikipedia.org/wiki/Castles_&_Crusades

    Castles & Crusades (C&C) is a fantasy role-playing game published in 2004 by Troll Lord Games that is based on a simplified variant of the d20 System created by Wizards of the Coast. The game system is designed to emulate the play style of earlier editions of the Dungeons & Dragons game while

  5. The Fantasy Cartographer's Field Book - Wikipedia

    en.wikipedia.org/wiki/The_Fantasy_Cartographer's...

    Barrington commented "If there are any avid gamers who don't need this book, I would like to meet them. The publishers even suggest using these pages for submitting your designs for publication. And as some of the pages in each type of grid will reproduce, you don't need to go out and buy several packages of graph paper and hex paper.

  6. Ghost of Lion Castle - Wikipedia

    en.wikipedia.org/wiki/Ghost_of_Lion_Castle

    Ghost of Lion Castle is a Basic D&D adventure that can be played in a few hours, in which the solitary character can be heir to the wizard Sargon who haunts Lion Castle as a ghost. The player can choose between six pre-generated magic-user or elf characters or use their own player character of third level or lower.

  7. Castle Caldwell and Beyond - Wikipedia

    en.wikipedia.org/wiki/Castle_Caldwell_and_Beyond

    Castle Caldwell and Beyond is an adventure module containing five short scenarios in which the player characters defeat the creatures they encounter in a castle and its dungeons, save an imprisoned princess, escape from a prison themselves, and find and return a holy relic that belongs to a church.

  8. Castles Forlorn - Wikipedia

    en.wikipedia.org/wiki/Castles_Forlorn

    If, for instance, the party steals a book from a room in Castle C, then later tosses a fireball into the Castle A incarnation of the same room, the stolen book may turn to ash in their hands. Think of the Forlorn material as a bonus; get this for the castle." [1] Gene Alloway reviewed the module in a 1994 issue of White Wolf. [2]

  9. List of campaign settings - Wikipedia

    en.wikipedia.org/wiki/List_of_campaign_settings

    Advanced Dungeons & Dragons: Wizards of the Coast: 1997-1998 The setting was released in the form of three books, as part of the Advanced Dungeons & Dragons: Odyssey line. Uresia: anime fantasy Planet of Uresia Systemless, Big Eyes, Small Mouth: Guardians of Order: 2003-2012 Written by S. John Ross. Multiverse (Magic: The Gathering) Sword and ...

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