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  2. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  3. Identity (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Identity_(object-oriented...

    In object-oriented programming, analysis and design, object identity is the fundamental property of every object that it is distinct from other objects. Objects have identity – are distinct – even when they are otherwise indistinguishable, i.e. equal. In this way, object identity is closely related to the philosophical meaning.

  4. Caché ObjectScript - Wikipedia

    en.wikipedia.org/wiki/Caché_ObjectScript

    To appeal as a commercial product, Caché implements support for object-oriented programming, a macro preprocessing language, embedded SQL for ANSI-standard SQL access to M's built-in database, procedure and control blocks using C-like brace syntax, procedure-scoped variables, and relaxed whitespace syntax limitations.

  5. Comparison of programming languages (object-oriented ...

    en.wikipedia.org/wiki/Comparison_of_programming...

    ABAP Objects — APL (Dyalog) :Property Numbered Default name ∇ result ← Get instructions ∇ ∇ Set arguments instructions ∇:EndProperty Bar:Property Numbered Default Bar ∇ result ← Get instructions ∇:EndProperty Bar:Property Numbered Default Bar ∇ Set arguments instructions ∇:EndProperty Bar: C++ type& operator[](type index ...

  6. Property (disambiguation) - Wikipedia

    en.wikipedia.org/wiki/Property_(disambiguation)

    Property (programming), a type of class member in object-oriented programming.properties, a Java Properties File to store program settings as name-value pairs; Window property, data associated to a window in the X Window System

  7. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    In most class-based object-oriented languages like C++, an object created through inheritance, a "child object", acquires all the properties and behaviors of the "parent object", with the exception of: constructors, destructors, overloaded operators and friend functions of the base class.

  8. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    In object-oriented design, a pattern is a named description of a problem and solution that can be applied in new contexts; ideally, a pattern advises us on how to apply its solution in varying circumstances and considers the forces and trade-offs.

  9. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    In C++, objects are created on the stack when the constructor is invoked without the new operator, and created on the heap when the constructor is invoked with the new operator. Stack objects are deleted implicitly when they go out of scope, while heap objects must be deleted implicitly by a destructor or explicitly by using the delete operator.