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Retro Sonic later merged with two other Sonic fangames, Sonic XG and Sonic Nexus, to form Retro Sonic Nexus. [4] In 2009, Sega asked fans for ideas on a game to port to iOS. As a response, Whitehead produced a proof-of-concept video showing Sega's 1993 Sega CD game Sonic CD running on an iPhone. [5]
Sonic interaction design is the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/emotional qualities in interactive contexts. [ 1 ] [ 2 ] Sonic interaction design is at the intersection of interaction design and sound and music computing .
Sonic Boom: Rise of Lyric [b] is a 2014 action-adventure platform video game developed by Big Red Button and published by Sega for the Wii U. [4] Along with Sonic Boom: Shattered Crystal and Sonic Boom: Fire & Ice for the Nintendo 3DS, it is a spin-off of Sega's Sonic the Hedgehog series and part of the Sonic Boom franchise, which consists of an animated television series, which the games ...
[1] [2] Although Yuji Naka created the original tech demo around which Sonic 's gameplay was based, the character in his prototype was a ball that lacked any specific features. [3] Sonic Team considered numerous potential animal mascots before deciding on Ohshima's design, with an armadillo or hedgehog being the top choices because their spikes ...
Sonic visualiser melodic range spectrogram example Sonic Visualiser represents acoustic features of the audio file either as a waveform or as a spectrogram. [ 4 ] Spectrogram is a heatmap, where horizontal axis represents time, vertical axis represents frequency, and the colors show presence of frequencies.
Sound Forge (formerly known as Sonic Foundry Sound Forge, [3] and later as Sony Sound Forge [4]) is a digital audio editing suite by Magix Software GmbH, which is aimed at the professional and semi-professional markets.
Police in Laos have detained the manager and seven staff members of a backpacker hostel in Vang Vieng following the deaths of six tourists from suspected methanol poisoning, state media reported ...
Sonic Heroes was the first multi-platform Sonic game: it was developed for the GameCube, PlayStation 2 (PS2), and Xbox. [14] Unlike the Sonic Adventure games, made using proprietary software, [9] Sonic Team partnered with Criterion Software to use the RenderWare game engine so the game could be programmed and ported with ease to each platform. [15]