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As of February 2008, the NEMSPI "disaster simulation" page states that the game is complete and expected to launch in fall 2008, the main page in February 2009, and the course catalog page states that Zero Hour: America's Medic is available for download for the general public at a cost of $14.95.
Emergency is a series of real-time strategy simulation video games by German developer Sixteen Tons Entertainment, designed by Ralph Stock.In the games, players control emergency services—namely police, fire, emergency medical services, and technical services—and command operations to handle a variety of emergencies.
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Oct. 26—ABILENE — What started out as four television monitors on top of a vehicle dashboard is now the first complete ambulance simulator in North America. Texas State Technical College's ...
The goal of the game is to accumulate money over time by serving patients. Users can purchase new equipment such as X-ray machines to meet the demands of their patients. Main gameplay elements involve diagnosing patients, and moving them to the applicable local facilities if available (or the ambulance to get sent elsewhere).
In Japan, Game Machine listed Emergency Call Ambulance on their February 1, 2000 issue as being the ninth most-successful dedicated arcade game of the month. [3] Jon Thompson of AllGame rated Emergency Call Ambulance three stars out of five and praised its graphics and sound effects, but criticized its difficulty and wrote: "Each of the levels is extremely scripted, and the sudden events and ...
Microsoft Flight Simulator 2024 is a flight simulation video game developed by Asobo Studio and published by Xbox Game Studios. A successor to Microsoft Flight Simulator (2020), the game was released on November 19, 2024, for Windows and the Xbox Series X/S. It was announced at the 2023 Xbox Games Showcase on June 11, 2023. It includes a career ...
Surgeon Simulator (formerly Surgeon Simulator 2013) is a surgical simulation video game developed and published by Bossa Studios.The initial version was created by Tom Jackson, Jack Good, Luke Williams and James Broadley in a 48-hour period for the 2013 Global Game Jam; the developers continued and spent 48 days creating a commercial version. [1]