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F-16 pilot with Joint Helmet Mounted Cueing System and cockpit head-up display. The F-16 has a head-up display (HUD), which projects visual flight and combat information in front of the pilot without obstructing the view; being able to keep their head "out of the cockpit" improves the pilot's situation awareness. [95]
The F-21 combines the F-16 Block 70/72 configuration with a single-panel cockpit, avionics resembling the F-35's integrated cockpit display, AN/APG-83 AESA radar, a triple-rail AIM-120 launcher, and integrated probe-and-drogue conformal fuel tanks from the former F-16IN.
The NF-16D VISTA is a Block 30 F-16D based on the airframe design of the Israeli Air Force version, which incorporates a dorsal fairing running the length of the fuselage aft of the canopy and a heavyweight landing gear derived from the Block 40 F-16C/D. The fairing houses most of the variable-stability equipment and test instrumentation.
A 1992 survey in Computer Gaming World of wargames with modern settings gave the game four and a half stars out of five, describing Falcon 3.0 as not as a game system as it is a way of life, but as the most complex air simulator ever released for the commercial sector, [7] and the magazine named it the year's best simulation game. [8]
Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform.
F-16 Combat Pilot, although a good simulator, did not receive much popularity as the DOS version was released a year later than Spectrum Holobyte's Falcon, which was more popular and had much more advanced graphics and audio for its time, and by 1991, the popular Falcon 3.0 was released.
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The game is based around a realistic simulation of the Block 50/52 F-16 Fighting Falcon in a series of missions in the Balkans. The game engine is based on the source code of the original 1998 Falcon 4.0 from MicroProse , and consists largely of a collection of improvements from the official patches and extensive Falcon modding community.
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