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Strength (STR): Strength is a measure of muscle, endurance and stamina combined; a high strength score indicates superiority in all these attributes. Strength affects the ability of characters to lift and carry weights, melee attack rolls, damage rolls (for both melee and ranged weapons), certain physical skills, several combat actions, and ...
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
The original attribute sequence in D&D was Strength, Intelligence, Wisdom, Constitution, Dexterity, and Charisma in the original 1974 rules. [8] This listed the three "prime requisites" of the character classes before the "general" stats: strength for fighters, intelligence for magic-users, and wisdom for clerics.
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.
Dol Dorn – Chaotic good god of strength at arms. Dol Dorn's symbol is a longsword crossed over a shield. [58] Kol Korran – True neutral god of trade and wealth. Kol Korran's symbol is a nine-sided gold coin. [58] Olladra – Neutral good goddess of good fortune. Olladra's symbol is a domino. [58] Onatar – Neutral good god of craft.
The birth rate in America has long been on a decline, with the fertility rate reaching historic lows in 2023. More women between ages 25 to 44 aren’t having children, for a number of reasons.
Dungeons & Dragons is a structured yet open-ended role-playing game. It is normally played indoors with the participants seated around a tabletop. Typically, one player takes on the role of Dungeon Master (DM) while the others each control a single character, representing an individual in a fictional setting. [24]
Giants are humanoid creatures of great strength and size with a self-involved social focus [1]: 8 and are usually presented as the "bad guys" in the game. [2] They "often create their own societies away from the other races". [3] All giants have low-light vision. As a group, they have no other special abilities or immunities.