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  2. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A texture map (left). The corresponding normal map in tangent space (center). The normal map applied to a sphere in object space (right). Normal map reuse is made possible by encoding maps in tangent space. The tangent space is a vector space, which is tangent to the model's surface. The coordinate system varies smoothly (based on the ...

  3. Terraria - Wikipedia

    en.wikipedia.org/wiki/Terraria

    Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms.

  4. Normal map - Wikipedia

    en.wikipedia.org/wiki/Normal_map

    Normal map may refer to: Normal mapping in 3D computer graphics; Normal invariants in mathematical surgery theory; Normal matrix in linear algebra;

  5. The Normal - Wikipedia

    en.wikipedia.org/wiki/The_Normal

    The Normal is the recording artist name used by English music producer Daniel Miller, a film editor at the time, who is best known as the founder of the record label Mute Records. Background [ edit ]

  6. Normal coordinates - Wikipedia

    en.wikipedia.org/wiki/Normal_coordinates

    Normal coordinates exist on a normal neighborhood of a point p in M. A normal neighborhood U is an open subset of M such that there is a proper neighborhood V of the origin in the tangent space T p M, and exp p acts as a diffeomorphism between U and V. On a normal neighborhood U of p in M, the chart is given by:

  7. Cylindrical equal-area projection - Wikipedia

    en.wikipedia.org/wiki/Cylindrical_equal-area...

    The term "normal cylindrical projection" is used to refer to any projection in which meridians are mapped to equally spaced vertical lines and circles of latitude are mapped to horizontal lines (or, mutatis mutandis, more generally, radial lines from a fixed point are mapped to equally spaced parallel lines and concentric circles around it are ...

  8. Oblique Mercator projection - Wikipedia

    en.wikipedia.org/wiki/Oblique_Mercator_projection

    Comparison of tangent and secant forms of normal, oblique and transverse Mercator projections with standard parallels in red. The oblique Mercator projection is the oblique aspect of the standard (or Normal) Mercator projection. They share the same underlying mathematical construction and consequently the oblique Mercator inherits many traits ...

  9. Normal invariant - Wikipedia

    en.wikipedia.org/wiki/Normal_invariant

    In mathematics, a normal map is a concept in geometric topology due to William Browder which is of fundamental importance in surgery theory.Given a Poincaré complex X (more geometrically a Poincaré space), a normal map on X endows the space, roughly speaking, with some of the homotopy-theoretic global structure of a closed manifold.