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  2. Global Offset Table - Wikipedia

    en.wikipedia.org/wiki/Global_Offset_Table

    The Global Offset Table is represented as the .got and .got.plt sections in an ELF file [5] which are loaded into the program's memory at startup. [5] [6] The operating system's dynamic linker updates the global offset table relocations (symbol to absolute memory addresses) at program startup or as symbols are accessed. [7]

  3. Go (programming language) - Wikipedia

    en.wikipedia.org/wiki/Go_(programming_language)

    For a pair of types K, V, the type map[K]V is the type mapping type-K keys to type-V values, though Go Programming Language specification does not give any performance guarantees or implementation requirements for map types. Hash tables are built into the language, with special syntax and built-in functions.

  4. Cache placement policies - Wikipedia

    en.wikipedia.org/wiki/Cache_placement_policies

    This means there are 14 – (6+2) = 6 tag bits, which are stored in tag field to match the address on cache request. Below are memory addresses and an explanation of which cache line they map to: Address 0x0000 (tag - 0b00_0000, index – 0b00_0000, offset – 0b00) corresponds to block 0 of the memory and maps to the set 0 of the cache.

  5. Memory access pattern - Wikipedia

    en.wikipedia.org/wiki/Memory_access_pattern

    In computing, a memory access pattern or IO access pattern is the pattern with which a system or program reads and writes memory on secondary storage.These patterns differ in the level of locality of reference and drastically affect cache performance, [1] and also have implications for the approach to parallelism [2] [3] and distribution of workload in shared memory systems. [4]

  6. Memory map - Wikipedia

    en.wikipedia.org/wiki/Memory_map

    In virtual memory implementations and memory management units, a memory map refers to page tables or hardware registers, which store the mapping between a certain process's virtual memory layout and how that space relates to physical memory addresses. In native debugger programs, a memory map refers to the mapping between loaded executable(or ...

  7. Position-independent code - Wikipedia

    en.wikipedia.org/wiki/Position-independent_code

    However, multiple simultaneous jobs using the same code created a waste of physical memory. If two jobs run entirely identical programs, dynamic address translation provides a solution by allowing the system simply to map two different jobs' address 32K to the same bytes of real memory, containing the single copy of the program.

  8. Stack-based memory allocation - Wikipedia

    en.wikipedia.org/wiki/Stack-based_memory_allocation

    Stacks in computing architectures are regions of memory where data is added or removed in a last-in-first-out (LIFO) manner. In most modern computer systems, each thread has a reserved region of memory referred to as its stack. When a function executes, it may add some of its local state data to the top of the stack; when the function exits it ...

  9. Memory footprint - Wikipedia

    en.wikipedia.org/wiki/Memory_footprint

    Traditionally, low-memory-footprint programs were of importance to running applications on embedded systems where memory would often be a constrained resource [1] – so much so that developers typically sacrificed efficiency (processing speeds) just to make program footprints small enough to fit into the available RAM.