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The Crash Bandicoot series has been a commercial success. As of 2007, the series altogether has sold over 40 million units worldwide [133] and grossed over $1 billion. [134] According to Gamasutra, the first Crash Bandicoot game had sold 6.8 million units as of November 2003, [135] making it the tenth-best-selling PlayStation game of all time.
Crash Bandicoot ' s success continued into 1997, in which it was the tenth best selling video game in the United States. [95] In May 1997, Crash Bandicoot became the first non-Japanese game to receive a "Gold Prize" in Japan for sales of over 500,000 units, and in September 1997, it was inducted into the Greatest Hits budget range. [24] [96]
Crash Bandicoot is a video game series created by Andy Gavin and Jason Rubin. [1] It is published by Activision, Sierra Entertainment, Vivendi Universal Games, Konami, Universal Interactive Studios, King, and Sony Computer Entertainment, with entries developed by Polarbit, Toys for Bob, Beenox, Radical Entertainment, Vicarious Visions, Traveller's Tales, Eurocom, King and Naughty Dog.
Crash and Coco Bandicoot start the game with five lives. Crash and Coco lose a life when they are struck by an enemy attack or suffer any other type of damage. More lives can be earned by collecting 100 "Wumpa Fruits" or breaking open a special crate to collect a life. [8] Crash and Coco can be shielded from enemy attack by collecting an Aku ...
Ika-Ika, one of the four Quantum Masks, allows Crash (or his sister Coco) to reverse gravity and walk upon a level's ceiling. Crash Bandicoot 4: It's About Time is a platform game in which the player primarily controls either the titular character Crash or his sister Coco, who are tasked with saving the multiverse from domination by Doctors Neo Cortex and Nefarious Tropy. [1]
Crash Bandicoot N. Sane Trilogy is a 2017 platform game compilation developed by Vicarious Visions and published by Activision.It includes remasters of the first three games in the Crash Bandicoot series: Crash Bandicoot (1996), Cortex Strikes Back (1997), and Warped (1998); which were originally developed by Naughty Dog for the PlayStation.
Crash Boom Bang!/Crash Bandicoot Party Games: J2ME: July 2008 [89] Crash Bandicoot Nitro Kart: J2ME: April 2008 [90] [91] Crash Nitro Kart 2: J2ME: June 2008: IP4U [citation needed] Crash Bandicoot Nitro Kart 3D: Symbian, iPhone OS: April 2008 (Symbian) July 9, 2008 (iPhone OS) Polarbit [91] Crash Racing: J2ME: November 2005 (archive title) [92 ...
Naughty Dog began production on Crash Team Racing after the completion of Crash Bandicoot 2: Cortex Strikes Back; the game engine for Crash Team Racing was created at the same time Crash Bandicoot: Warped was produced. [39] Development took place over the course of eight months on a budget of $2.4 million [40] [41] by a team of 16–18 staff. [42]