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  2. Render output unit - Wikipedia

    en.wikipedia.org/wiki/Render_output_unit

    The pixel pipelines take pixel (each pixel is a dimensionless point) and texel information and process it, via specific matrix and vector operations, into a final pixel or depth value; this process is called rasterization. Thus, ROPs control antialiasing, when more than one sample is merged into one pixel.

  3. Order-independent transparency - Wikipedia

    en.wikipedia.org/wiki/Order-independent_transparency

    For example, Dual Depth Peeling (2008). [2] In 2009, two significant features were introduced in GPU hardware/drivers/Graphics APIs that allowed capturing and storing fragment data in a single rendering pass of the scene, something not previously possible. These are, the ability to write to arbitrary GPU memory from shaders and atomic operations.

  4. Rasterisation - Wikipedia

    en.wikipedia.org/wiki/Rasterisation

    In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes).

  5. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    The process of ordering triangle primitive vertices, calculating signed triangle area and parameter gradients between vertex attributes as a prerequisite for rasterization. [33] Triangle setup unit A fixed-function unit in a GPU that performs triangle setup (and may perform backface culling), prior to actual rasterization. [33] Trilinear filtering

  6. OptiX - Wikipedia

    en.wikipedia.org/wiki/OptiX

    Define the OptiX hierarchy of geometry objects, groups, selectors and other nodes to generate a tree graph of the entire scene to be rendered; A sample graph tree for Nvidia OptiX. In order to render a complex scene or trace different paths for any ray OptiX takes advantage of GPGPU computing by exploiting Nvidia CUDA platform. Since the ...

  7. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Advances in GPU technology have made real-time ray tracing possible in games, although it is currently almost always used in combination with rasterization. [ 10 ] : 2 This enables visual effects that are difficult with only rasterization, including reflection from curved surfaces and interreflective objects, [ 56 ] : 305 and shadows that are ...

  8. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The rasterization step is the final step before the fragment shader pipeline that all primitives are rasterized with. In the rasterization step, discrete fragments are created from continuous primitives. In this stage of the graphics pipeline, the grid points are also called fragments, for the sake of greater distinctiveness.

  9. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    This number is generally used as a maximum throughput number for the GPU and generally, a higher fill rate corresponds to a more powerful (and faster) GPU. Memory subsection. Bandwidth – Maximum theoretical bandwidth for the processor at factory clock with factory bus width. GHz = 10 9 Hz. Bus type – Type of memory bus or buses used.