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  2. Advanced Squad Leader - Wikipedia

    en.wikipedia.org/wiki/Advanced_Squad_Leader

    New scenarios included those for ASL (G1 - G46, Volume 23, Number 3 to Volume 32 Number 2) as well as three Deluxe ASL scenarios (DASL A - DASL C), one Historical ASL scenario, and one interesting new scenario using the map board from the Devil's Den game by Avalon Hill (a game about a battle of the American Civil War). This latter was numbered ...

  3. Advanced Squad Leader Modules - Wikipedia

    en.wikipedia.org/wiki/Advanced_Squad_Leader_Modules

    ASL 91-110 - these scenarios are actually reworkings of older scenarios; some from the ASL Annual and a number from a magazine called Backblast which only had a two issue run in 1994. The magazine was developed by several Avalon Hill playtesters, who formed their own organization called Multi-Man Publishing which later, of course, went on to ...

  4. Historical Advanced Squad Leader module - Wikipedia

    en.wikipedia.org/wiki/Historical_Advanced_Squad...

    The module contains six stand-alone scenarios in addition to the requisite Campaign Games, two in number in this module. The mapsheet depicts the bridge and surrounding towns of Benouville and Le Port. Chapter Q of the ASL Rule Book is included. Additionally, Day 7 of the Chapter K training module is included (later released with the second ...

  5. Squad Leader Scenarios - Wikipedia

    en.wikipedia.org/wiki/Squad_Leader_Scenarios

    Squad Leader Scenarios (SL) is a tactical board wargame created by Avalon Hill (Hasbro Gaming) that focuses on infantry combat during the Second World War.Players use map boards and counters to control small units of soldiers, vehicles, and weapons.

  6. Squad Leader - Wikipedia

    en.wikipedia.org/wiki/Squad_Leader

    The design philosophy that John Hill brought to Squad Leader was "design for effect". He hypothesized that no matter what kind of fire might be brought on a squad of infantry, be it a flame weapon, a grenade, a machine gun, or an artillery shell, there could only be three outcomes; the squad would be eliminated by killing or wounding the men in it; the squad would be "discomfited" to some ...

  7. Tactical wargame - Wikipedia

    en.wikipedia.org/wiki/Tactical_wargame

    Tactical wargame rules have appeared for every period of human history and even into the future. The first true "miniatures" games may have developed in antiquity, though Kriegsspiel, a command study invented in 18th century Prussia, is generally accepted as the first true miniatures game.

  8. Signing Exact English - Wikipedia

    en.wikipedia.org/wiki/Signing_Exact_English

    SEE employs English word order, the addition of affixes and tenses, the creation of new signs not represented in ASL and the use of initials with base signs to distinguish between related English words. [7] SEE-II is available in books and other materials. SEE-II includes roughly 4,000 signs, 70 of which are common word endings or markers.

  9. ASLwrite - Wikipedia

    en.wikipedia.org/wiki/ASLwrite

    si5s, a system built from SignWriting, was first proposed by Robert Arnold in his 2007 Gallaudet thesis A Proposal of the Written System for ASL. [1] [7] The ASLwrite community split from Arnold upon his decision to maintain si5s as a private venture with ASLized after the publication of his and Adrean Clark's book How to Write American Sign Language. [1]