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As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...
The Real-Time Streaming Protocol (RTSP) is an application-level network protocol designed for multiplexing and packetizing multimedia transport streams (such as interactive media, video and audio) over a suitable transport protocol.
ONVIF creates a standard for how IP products within video surveillance and other physical security areas can communicate with each other. ONVIF is an organization started in 2008 by Axis Communications, Bosch Security Systems and Sony. [1] It was officially incorporated as a non-profit, 501(c)6 Delaware corporation on November 25, 2008. ONVIF ...
List of 4X video games; List of artillery video games; List of grand strategy video games; List of massively multiplayer online real-time strategy games; List of massively multiplayer online turn-based strategy games; List of multiplayer online battle arena video games; List of real-time strategy video games; List of real-time tactics video games
With regards to live video, Unreal Media Server acts as universal transmuxer: it receives live streams multiplexed (muxed) in different protocols/formats (WebRTC/RTSP-RTP, MS-WMSP/ASF, MPEG2-TS, UMS), demuxes (extracts) the actual elementary streams from these containers (no decoding or transcoding), and muxes (packages) it for specific player ...
In video games, an exploit is the use of a bug or glitch, in a way that gives a substantial unfair advantage to players using it. [1] However, whether particular acts constitute an exploit can be controversial, typically involving the argument that the issues are part of the game, and no changes or external programs are needed to take advantage of them.
List of 4X video games; List of artillery video games; List of grand strategy video games; List of massively multiplayer online real-time strategy games; List of massively multiplayer online turn-based strategy games; List of multiplayer online battle arena video games; List of real-time strategy video games; List of real-time tactics video games
Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.. Players often blame "bad netcode" when they experience lag or reverse state transitions when synchronization between players is lost.