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A multimodal interface provides several distinct tools for input and output of data. Multimodal human-computer interaction involves natural communication with virtual and physical environments. It facilitates free and natural communication between users and automated systems, allowing flexible input (speech, handwriting, gestures) and output ...
Multimodal Architecture and Interfaces is an open standard developed by the World Wide Web Consortium since 2005. It was published as a Recommendation of the W3C on October 25, 2012. The document is a technical report specifying a multimodal system architecture and its generic interfaces to facilitate integration and multimodal interaction ...
Print/export Download as PDF; Printable version; In other projects Wikimedia Commons; ... Multimodal Architecture and Interfaces; Multimodal browser;
In the context of human–computer interaction, a modality is the classification of a single independent channel of input/output between a computer and a human. Such channels may differ based on sensory nature (e.g., visual vs. auditory), [1] or other significant differences in processing (e.g., text vs. image). [2]
This is a list of notable library packages implementing a graphical user interface (GUI) platform-independent GUI library (PIGUI). These can be used to develop software that can be ported to multiple computing platforms with no change to its source code.
In the earlier days of the web, server-side scripting was almost exclusively performed by using a combination of C programs, Perl scripts, and shell scripts using the Common Gateway Interface (CGI). Those scripts were executed by the operating system , and the results were served back by the web server .
Multimodal learning, machine learning methods using multiple input modalities; Multimodal transport, a contract for delivery involving the use of multiple modes of goods transport; Multimodality, the use of several modes (media) in a single artifact; Multimodal logic modal logic that has more than one primitive modal operator
A good example of this is films, which combine visual modes (in setting and in attire), modes of dramatic action and speech, and modes of music or other sounds. Studies of multimodal work in this field include van Leeuwenvan; [9] Bateman and Schmidt; [10] and Burn and Parker's theory of the Kineikonic Mode. [11]