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  2. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    Project-based learning students take advantage of digital tools to produce high-quality, collaborative products. Project-based learning refocuses education on the student, not the curriculum—a shift mandated by the global world, which rewards intangible assets such as drive, passion, creativity, empathy, and resilience.

  3. Project Lead the Way - Wikipedia

    en.wikipedia.org/wiki/Project_Lead_the_Way

    PLTW provides curriculum and training to teachers and administrators to implement the curriculum. The curriculum is project-based. Three levels of curriculum are used for elementary, middle, and high-school levels. PLTW Launch is the elementary school level, designed for preschool through fifth grade. The curriculum consists of 28 modules (four ...

  4. Experiential education - Wikipedia

    en.wikipedia.org/wiki/Experiential_education

    Experiential education can involve various tools like field work, policy and civic activity, and entrepreneurship outside of the classroom along with games, simulations, and role plays. In these activities, students may establish group goals, practice decision-making skills, and develop leadership skills, which can also enhance student ...

  5. Web-based Inquiry Science Environment - Wikipedia

    en.wikipedia.org/wiki/Web-based_Inquiry_Science...

    The Web-based Inquiry Science Environment (WISE) is a program hosted by University of California, Berkeley and supported by the National Science Foundation. It provides a platform for creating inquiry-based science projects for middle school and high school students to work collaboratively using evidence and resources from the Web. WISE inquiry ...

  6. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Often, online tools are used for the individual at-home learning, such as: educational videos, learning management systems, interactive tools, and other web-based resources. [ 100 ] [ 101 ] Some advantages of flipped learning include improved learning performance, enhanced student satisfaction and engagement, flexibility in learning, and ...

  7. ScienceAtHome - Wikipedia

    en.wikipedia.org/wiki/ScienceAtHome

    Skill Lab: Science Detective: Cognitive Science, Social Science: Skill Lab: Science Detective is a collection of mini-games that challenge players in various different ways. ScienceAtHome team tracks your performance across a variety of tasks and map your core gaming skills to better understand how this affects your performance in other games.

  8. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. STEAM education - Wikipedia

    en.wikipedia.org/wiki/STEAM_Education

    The Journal of STEAM Education (J-STEAM) is a free and open-access journal that is peer-reviewed by an international team of reviewers. It is an online publication and is published by the STEAM Education Research Association. The journal publishes articles from a range of topics in educational research and related disciplines. As the J-STEAM ...