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  2. Mirror (programming) - Wikipedia

    en.wikipedia.org/wiki/Mirror_(programming)

    In computer programming, a mirror is a reflection mechanism that is completely decoupled from the object whose structure is being introspected. This is as opposed to traditional reflection, for example in Java, where one introspects an object using methods from the object itself (e.g. getClass()).

  3. List of reflective programming languages and platforms

    en.wikipedia.org/wiki/List_of_reflective...

    Programming languages and computing platforms that typically support reflective programming (reflection) include dynamically typed languages such as Smalltalk, Perl, PHP, Python, VBScript, and JavaScript. Also the .NET languages are supported and the Maude system of rewriting logic.

  4. Reflective programming - Wikipedia

    en.wikipedia.org/wiki/Reflective_programming

    Reflection is often used as part of software testing, such as for the runtime creation/instantiation of mock objects. Reflection is also a key strategy for metaprogramming. In some object-oriented programming languages such as C# and Java, reflection can be used to bypass member accessibility rules. For C#-properties this can be achieved by ...

  5. Category:Fauna of Java - Wikipedia

    en.wikipedia.org/wiki/Category:Fauna_of_Java

    Pages in category "Fauna of Java" The following 55 pages are in this category, out of 55 total. This list may not reflect recent changes. A. Acalolepta sculpturata;

  6. Anti-predator adaptation - Wikipedia

    en.wikipedia.org/wiki/Anti-predator_adaptation

    Alternatively, prey animals may ward off attack, whether by advertising the presence of strong defences in aposematism, by mimicking animals which do possess such defences, by startling the attacker, by signalling to the predator that pursuit is not worthwhile, by distraction, by using defensive structures such as spines, and by living in a group.

  7. Reification (computer science) - Wikipedia

    en.wikipedia.org/wiki/Reification_(computer_science)

    Some aspect of a system can be reified at language design time, which is related to reflection in programming languages. It can be applied as a stepwise refinement at system design time. Reification is one of the most frequently used techniques of conceptual analysis and knowledge representation.

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  9. Type introspection - Wikipedia

    en.wikipedia.org/wiki/Type_introspection

    The java.lang.Class [2] class is the basis of more advanced introspection. For instance, if it is desirable to determine the actual class of an object (rather than whether it is a member of a particular class), Object.getClass() and Class.getName() can be used: