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  2. Dragon Ball Xenoverse 2 - Wikipedia

    en.wikipedia.org/wiki/Dragon_Ball_Xenoverse_2

    Dragon Ball Xenoverse 2 (Japanese: ドラゴンボールゼノバース2, Hepburn: Doragon Bōru Zenobāsu Tsū) is an action role-playing fighting game developed by Dimps and published by Bandai Namco Entertainment based on the Dragon Ball franchise, and is the sequel to the 2015 game Dragon Ball Xenoverse.

  3. Dragon Ball Xenoverse - Wikipedia

    en.wikipedia.org/wiki/Dragon_Ball_Xenoverse

    Xenoverse is the third Dragon Ball game to feature character creation, the first being Dragon Ball Online and the second being Dragon Ball Z: Ultimate Tenkaichi. [ 6 ] [ 7 ] Player-created character has the option of becoming an apprentice of the original Dragon Ball characters in order to learn their special moves and access specific costume ...

  4. Terraria - Wikipedia

    en.wikipedia.org/wiki/Terraria

    Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms.

  5. Dragon Ball GT: Transformation - Wikipedia

    en.wikipedia.org/wiki/Dragon_Ball_GT:_Transformation

    Dragon Ball GT: Transformation is a side-scroller beat 'em up video game developed by Webfoot Technologies and published by Atari for the Game Boy Advance in North America. The story takes place during the "Black Star Dragon Balls" and "Baby" story arcs of the anime series Dragon Ball GT .

  6. Xenoblade Chronicles 2 - Wikipedia

    en.wikipedia.org/wiki/Xenoblade_Chronicles_2

    Xenoblade Chronicles 2 is an action role-playing game, and similar to previous games, the player controls a main character out of a party of three. [2] [3] [4] The game is open world and has a day-and-night time cycle that affects in-game events, including quests, enemy strength, and item availability.

  7. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    A reflection about a line or plane that does not go through the origin is not a linear transformation — it is an affine transformation — as a 4×4 affine transformation matrix, it can be expressed as follows (assuming the normal is a unit vector): [′ ′ ′] = [] [] where = for some point on the plane, or equivalently, + + + =.

  8. List of common coordinate transformations - Wikipedia

    en.wikipedia.org/wiki/List_of_common_coordinate...

    Note: solving for ′ returns the resultant angle in the first quadrant (< <). To find , one must refer to the original Cartesian coordinate, determine the quadrant in which lies (for example, (3,−3) [Cartesian] lies in QIV), then use the following to solve for :

  9. XSLT - Wikipedia

    en.wikipedia.org/wiki/XSLT

    XSLT (Extensible Stylesheet Language Transformations) is a language originally designed for transforming XML documents into other XML documents, [1] or other formats such as HTML for web pages, plain text, or XSL Formatting Objects. These formats can be subsequently converted to formats such as PDF, PostScript, and PNG. [2]