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  2. Videogame Rating Council - Wikipedia

    en.wikipedia.org/wiki/Videogame_Rating_Council

    The VRC classified games that worked with Sega's consoles into three categories based on age: [1] GA ("general audiences"), MA-13 ("mature audiences"), and MA-17 ("for adults"). [7] It was criticized by journalists and consumer groups for vagueness and inconsistency, [ 1 ] and other companies did not want Sega to be in charge of the ratings ...

  3. List of AO-rated video games - Wikipedia

    en.wikipedia.org/wiki/List_of_AO-rated_video_games

    The ESRB's "Adults Only" ratings symbol. The Entertainment Software Rating Board (ESRB), the content rating board for games released in North America, has issued an "Adults Only" (AO) rating for 24 released video games. AO is the highest rating in the ESRB system, and indicates that the organization believes that the game's content is suitable ...

  4. Nintendo marketing - Wikipedia

    en.wikipedia.org/wiki/Nintendo_marketing

    Nintendo used the platform to market their own upcoming games, and used word-of-mouth marketing with games that were already released via the communities posts on the game. Nintendo shut down Miiverse on November 7, 2017, [ 62 ] as the service was not integrated on the Nintendo Switch, their new console.

  5. Entertainment Software Rating Board - Wikipedia

    en.wikipedia.org/wiki/Entertainment_Software...

    AO-rated games cannot be published for major video game console platforms, and most retailers do not stock AO-rated games. ESRB President Patricia Vance argued that applying self-censorship to ensure marketability was a compromise that is "true in every entertainment medium", but still believed that the idea of the AO rating eventually becoming ...

  6. 1993–94 United States Senate hearings on video games

    en.wikipedia.org/wiki/1993–94_United_States...

    Video game consoles had reached the 16-bit era with the ability to support higher resolution graphics. Alongside this, video games had started to draw older players, creating a market for games with more mature content, both on home consoles and in arcades. [2] During this period, two key players were Nintendo and Sega.

  7. V.Smile - Wikipedia

    en.wikipedia.org/wiki/V.Smile

    The last revision of the console (Model 1086) was the smallest of the main line, becoming shorter and square in shape, it retains 2 controller ports, but it adds V-Link functionality, and the cartridge storage on the back removed the cover and became smaller with space for only 4 games. The console also drops stereo sound, having a video and ...

  8. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    As video games have grown more sophisticated, accessible, and popular over time, they have significantly influenced popular culture, particularly among adolescents and young adults. Video game culture has also evolved with Internet culture and the increasing popularity of mobile games, which has additionally led to an increase in the female ...

  9. Video game content rating system - Wikipedia

    en.wikipedia.org/wiki/Video_game_content_rating...

    The Pan European Game Information (PEGI) is a European video game content rating system established to help European parents make informed decisions on buying computer games with logos on games boxes. It was developed by the Interactive Software Federation of Europe (ISFE) and came into use in April 2003; it replaced many national age rating ...

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