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  2. Icebreaker (facilitation) - Wikipedia

    en.wikipedia.org/wiki/Icebreaker_(facilitation)

    Many icebreaker games are intended to help a group to begin the process of forming themselves into a team or teams. Some teamwork icebreakers, such as building activities, aid group dynamics by building trust, communication, and the ability to work together. Party (fun) icebreakers Party icebreakers introduce guests to one another.

  3. PowerPoint karaoke - Wikipedia

    en.wikipedia.org/wiki/PowerPoint_karaoke

    The video game Talking Points in The Jackbox Party Pack 7 is based on PowerPoint karaoke. One player presents a slideshow presentation created in real time by a second "assistant" player, using a user-generated title and provided transition phrases and pictures. A form of PowerPoint karaoke is frequently played in teams of two on Impractical ...

  4. English grammar - Wikipedia

    en.wikipedia.org/wiki/English_grammar

    The first published English grammar was a Pamphlet for Grammar of 1586, written by William Bullokar with the stated goal of demonstrating that English was just as rule-based as Latin. Bullokar's grammar was faithfully modeled on William Lily's Latin grammar, Rudimenta Grammatices (1534), used in English schools at that time, having been ...

  5. Game of the Day: Ice Breakers - AOL

    www.aol.com/news/2015-01-20-game-of-the-day-ice...

    Get ready for a cool treat with today's Game of the Day: Ice Breakers! Ice Breakers is an incredible match-3 experience, brought to you exclusively on AOL Games.com! You play the role of a penguin ...

  6. The Cambridge Grammar of the English Language - Wikipedia

    en.wikipedia.org/wiki/The_Cambridge_Grammar_of...

    The Cambridge Grammar of the English Language (CamGEL [n 1]) is a descriptive grammar of the English language. Its primary authors are Rodney Huddleston and Geoffrey K. Pullum. Huddleston was the only author to work on every chapter. It was published by Cambridge University Press in 2002 and has been cited more than 8,000 times. [1]

  7. PechaKucha - Wikipedia

    en.wikipedia.org/wiki/PechaKucha

    Inspired by their desire to "talk less, show more", Tokyo's Klein-Dytham Architecture (KDa) created PechaKucha in February 2003. [2] [3] It was a way to attract people to SuperDeluxe, their experimental event space in Roppongi, and to enable young designers to meet, show their work, and exchange ideas in 6 minutes and 40 seconds.

  8. Don't Break the Ice - Wikipedia

    en.wikipedia.org/wiki/Don't_Break_the_Ice

    Don't Break the Ice is a children's tabletop game for two to four players ages 3 and up. First marketed by Schaper Toys in 1968, the game was sold to Hasbro subsidiary Milton Bradley in 1986. It is still in production, and special editions were released in conjunction with the films Frozen (2013) and Frozen II (2019).

  9. Icebreaker - Wikipedia

    en.wikipedia.org/wiki/Icebreaker

    In cases of very thick ice, an icebreaker can drive its bow onto the ice to break it under the weight of the ship. A buildup of broken ice in front of a ship can slow it down much more than the breaking of the ice itself, so icebreakers have a specially designed hull to direct the broken ice around or under the vessel.