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  2. Data-driven learning - Wikipedia

    en.wikipedia.org/wiki/Data-driven_learning

    Data-driven learning (DDL) is an approach to foreign language learning. Whereas most language learning is guided by teachers and textbooks, data-driven learning treats language as data and students as researchers undertaking guided discovery tasks. Underpinning this pedagogical approach is the data - information - knowledge paradigm (see DIKW ...

  3. Interface description language - Wikipedia

    en.wikipedia.org/wiki/Interface_description_language

    Representation of different software components for performing a hypothetical holiday reservation in UML. An interface description language or interface definition language (IDL) is a generic term for a language that lets a program or object written in one language communicate with another program written in an unknown language.

  4. List of programming languages by type - Wikipedia

    en.wikipedia.org/wiki/List_of_programming...

    Ballerina – a language designed for implementing and orchestrating micro-services. Provides a message based parallel-first concurrency model. ChucK – domain specific programming language for audio, precise control over concurrency and timing; Cilk – a concurrent C; Cω – C Omega, a research language extending C#, uses asynchronous ...

  5. Dynamic programming language - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming_language

    In dynamic languages, however, they provide access to the inner workings of the compiler, and full access to the interpreter, virtual machine, or runtime, allowing the definition of language-like constructs which can optimize code or modify the syntax or grammar of the language. Assembly, C, C++, early Java, and Fortran do not generally fit ...

  6. Interpreter (computing) - Wikipedia

    en.wikipedia.org/wiki/Interpreter_(computing)

    An important design dimension in the implementation of a self-interpreter is whether a feature of the interpreted language is implemented with the same feature in the interpreter's host language. An example is whether a closure in a Lisp-like language is implemented using closures in the interpreter language or implemented "manually" with a ...

  7. Domain-specific language - Wikipedia

    en.wikipedia.org/wiki/Domain-specific_language

    The GML scripting language used by GameMaker Studio is a domain-specific language targeted at novice programmers to easily be able to learn programming. While the language serves as a blend of multiple languages including Delphi, C++, and BASIC. Most of functions in that language after compiling in fact calls runtime functions written in ...

  8. D (programming language) - Wikipedia

    en.wikipedia.org/wiki/D_(programming_language)

    The D language reference describes it as follows: D is a general-purpose systems programming language with a C-like syntax that compiles to native code. It is statically typed and supports both automatic (garbage collected) and manual memory management.

  9. Programming language implementation - Wikipedia

    en.wikipedia.org/wiki/Programming_language...

    In computer programming, a programming language implementation is a system for executing computer programs. There are two general approaches to programming language implementation: [ 1 ] Interpretation : The program is read as input by an interpreter, which performs the actions written in the program.