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  2. Gastrophysics - Wikipedia

    en.wikipedia.org/wiki/Gastrophysics

    Gastrophysics is a scientific discipline that focuses on investigations of aspects of gastronomy and cooking that relates to phenomena, which can be described and explained in a frame of physics, physical chemistry, chemistry, and associated sciences.

  3. Accelerator physics codes - Wikipedia

    en.wikipedia.org/wiki/Accelerator_Physics_Codes

    When performing a modeling task for any accelerator operation, the results of charged particle beam dynamics simulations must feed into the associated application. Thus, for a full simulation, one must include the codes in associated applications. For particle physics, the simulation may be continued in a detector with a code such as Geant4.

  4. Dining philosophers problem - Wikipedia

    en.wikipedia.org/wiki/Dining_philosophers_problem

    A fair solution must guarantee that each philosopher will eventually eat, no matter how slowly that philosopher moves relative to the others. The following source code is a C++11 implementation of the resource hierarchy solution for five philosophers. The sleep_for() function simulates the time normally spent with business logic. [6]

  5. Food physical chemistry - Wikipedia

    en.wikipedia.org/wiki/Food_physical_chemistry

    Food physical chemistry concepts are often drawn from rheology, theories of transport phenomena, physical and chemical thermodynamics, chemical bonds and interaction forces, quantum mechanics and reaction kinetics, biopolymer science, colloidal interactions, nucleation, glass transitions, and freezing, [8] [9] disordered/noncrystalline solids.

  6. Physical simulation - Wikipedia

    en.wikipedia.org/wiki/Physical_simulation

    These engines allow simulation of the way bodies of many types are affected by a variety of physical stimuli. They are also used to create Dynamical simulations without having to know anything about physics. Physics engines are used throughout the video game and movie industry, but not all physics engines are alike.

  7. Serpent (software) - Wikipedia

    en.wikipedia.org/wiki/Serpent_(software)

    Serpent is a continuous-energy multi-purpose three-dimensional Monte Carlo particle transport code. It is under development at VTT Technical Research Centre of Finland since 2004. [ 1 ] Serpent was originally known as Probabilistic Scattering Game (PSG) from 2004 to the first pre-release of Serpent 1 in October 2008. [ 2 ]

  8. List of quantum chemistry and solid-state physics software

    en.wikipedia.org/wiki/List_of_quantum_chemistry...

    ‡ Support for periodic systems (3d-crystals, 2d-slabs, 1d-rods and isolated molecules): 3d-periodic codes always allow simulating systems with lower dimensionality within a supercell. Specified here is the ability for simulating within lower periodicity.

  9. PhET Interactive Simulations - Wikipedia

    en.wikipedia.org/wiki/PhET_Interactive_Simulations

    PhET Interactive Simulations is part of the University of Colorado Boulder which is a member of the Association of American Universities. [10] The team changes over time and has about 16 members consisting of professors, post-doctoral students, researchers, education specialists, software engineers (sometimes contractors), educators, and administrative assistants. [11]