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  2. List of emoticons - Wikipedia

    en.wikipedia.org/wiki/List_of_emoticons

    However, an equals sign, a number 8, a capital letter B or a capital letter X are also used to indicate normal eyes, widened eyes, those with glasses or those with crinkled eyes, respectively. Symbols for the mouth vary, e.g. ")" for a smiley face or "(" for a sad face. One can also add a "}" after the mouth character to indicate a beard.

  3. Template:Frown - Wikipedia

    en.wikipedia.org/wiki/Template:Frown

    The default (no parameter) is a simple smile. The size of the smiley can be changed using the |size= parameter. For example, {{ Smiley |size=15px}} produces , which is a little smaller than the default.

  4. Category:Facial expressions - Wikipedia

    en.wikipedia.org/wiki/Category:Facial_expressions

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  5. File:Mango and cross section edit.jpg - Wikipedia

    en.wikipedia.org/wiki/File:Mango_and_cross...

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  6. Frown - Wikipedia

    en.wikipedia.org/wiki/Frown

    A frown (also known as a scowl) is a facial expression in which the eyebrows are brought together, and the forehead is wrinkled, usually indicating displeasure, sadness or worry, or less often confusion or concentration. The appearance of a frown varies by culture. An alternative usage in North America is thought of as an expression of the ...

  7. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    Computer facial animation is primarily an area of computer graphics that encapsulates methods and techniques for generating and animating images or models of a character face. The character can be a human , a humanoid, an animal , a legendary creature or character, etc. Due to its subject and output type, it is also related to many other ...

  8. Facial Action Coding System - Wikipedia

    en.wikipedia.org/wiki/Facial_Action_Coding_System

    FACS vectors are used as weights for blend shapes corresponding to each AU, with the resulting face mesh then being used to render the finished face. [ 25 ] [ 26 ] Deep learning techniques can be used to determine the FACS vectors from face images obtained during motion capture acting , facial motion capture or other performances.

  9. Multiple-image Network Graphics - Wikipedia

    en.wikipedia.org/wiki/Multiple-image_Network...

    The structure of MNG files is essentially the same as that of PNG files, differing only in the slightly different signature (8A 4D 4E 47 0D 0A 1A 0A in hexadecimal, where 4D 4E 47 is ASCII for "MNG" – see Portable Network Graphics: File header) and the use of a much greater variety of chunks to support all the animation features that it provides.