enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Reyes rendering - Wikipedia

    en.wikipedia.org/wiki/Reyes_rendering

    Reyes rendering is a computer software architecture used in 3D computer graphics to render photo-realistic images. It was developed in the mid-1980s by Loren Carpenter and Robert L. Cook at Lucasfilm 's Computer Graphics Research Group, which is now Pixar . [ 1 ]

  3. Render farm - Wikipedia

    en.wikipedia.org/wiki/Render_farm

    A render farm is different from a render wall, which is a networked, tiled display used for real-time rendering. [1] The rendering of images is a highly parallelizable activity, as frames and sometimes tiles can be calculated independently of the others, with the main communication between processors being the upload of the initial source ...

  4. Big and Ugly Rendering Project - Wikipedia

    en.wikipedia.org/wiki/Big_and_Ugly_Rendering_Project

    A script for uploading work to a BURP project directly from within the Blender software was created to address these issues. The script lets the user input a rendering task (the file to be rendered as well as additional information), called a "session" through an XMLRPC interface on the BURP service. Since the release of Blender 2.5 Beta 3, the ...

  5. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    A distinction is made between real-time rendering, in which images are generated and displayed immediately (ideally fast enough to give the impression of motion or animation), and offline rendering (sometimes called pre-rendering) in which images, or film or video frames, are generated for later viewing. Offline rendering can use a slower and ...

  6. Temporal anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Temporal_anti-aliasing

    Temporal anti-aliasing (TAA), also known as TXAA (a proprietary technology) [1] or TMAA/TSSAA (Temporal Super-Sampling Anti-Aliasing) [2], is a spatial anti-aliasing technique for computer-generated video that combines information from past frames and the current frame to remove jaggies in the current frame.

  7. Alternate frame rendering - Wikipedia

    en.wikipedia.org/wiki/Alternate_frame_rendering

    If a computer has two video cards that combine their outputs into a single video monitor, then one of four methods could be used to create the images. Alternate Frame Rendering (AFR): One graphics processing unit (GPU) computes all the odd video frames, the other renders the even frames. (i.e. time division)

  8. Multisample anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Multisample_anti-aliasing

    In supersample anti-aliasing, multiple locations are sampled within every pixel, and each of those samples [3] is fully rendered and combined with the others to produce the pixel that is ultimately displayed. This is computationally expensive, because the entire rendering process must be repeated for each sample location.

  9. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    The lower left image shows a scene with a viewpoint marked with a black dot. The upper image shows the net of the cube mapping as seen from that viewpoint, and the lower right image shows the cube superimposed on the original scene. In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the ...