Search results
Results from the WOW.Com Content Network
SpeedTree Compiler is a software that enables creation of efficient tree models for use in real-time rendering or video games. It generates texture atlases and compiles and optimizes tree models for real-time use. [19] SpeedTree SDK is a multi-platform C++ SDK that efficiently handles rendering of SpeedTree-generated trees and forests.
The Cutting Room Floor (TCRF) is a website dedicated to the cataloguing of unused content and leftover debugging material in video games. The site and its discoveries have been referenced in the gaming press. The site started out as part of a blog but was reworked and relaunched as a wiki in 2010.
Snipperclips: Cut It Out, Together! [b] is a puzzle video game developed by SFB Games and published by Nintendo for the Nintendo Switch. The game was released worldwide as a launch title for the Nintendo Switch on March 3, 2017. [1] An expanded version, titled Snipperclips Plus, was released on November 10, 2017. In the game, the players have a ...
Animals · Artwork · Culture, entertainment, and lifestyle · Currency · Diagrams, drawings, and maps · Engineering and technology · Food and drink · Fungi · History · Natural phenomena · People · Photographic techniques, terms, and equipment · Places · Plants · Sciences · Space · Vehicles · Other lifeforms · Other
The tech tree is the representation of all possible paths of research a player can take, up to the culmination of said sequence. A player who is engaged in research activities is said to be "teching up", "going up the tech tree", or "moving up the tech tree". Analysis of a tech tree can lead players to memorize and use specific build orders.
Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...
The tree provides distributed mechanical support, reducing localised mechanical deflections, which in turn reduces optical distortion. [4] Unlike the applications described above, which are two-dimensional, the whippletrees in telescope mirror support cells are three-dimensional designs, [ 5 ] since the tree must support multiple points over an ...
Figure 1: A game tree which depicts each player's possible information set by showing the options at each vertex (A and B for player's 1 and 2 respectively) Information sets are used in extensive form games and are often depicted in game trees. Game trees show the path from the start of a game and the subsequent paths that can be made depending ...