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Red Dead Redemption is a Western-themed action-adventure game played from a third-person perspective.Players control John Marston and complete missions—linear scenarios with set objectives—to progress through the story; in the epilogue, players control John's son Jack. [4]
A Game of the Year edition of the game includes all of the additional content. Red Dead Redemption 2, developed by Rockstar Games, was released on October 26, 2018, for PlayStation 4 and Xbox One, November 5, 2019, for Windows, and on November 19, 2019, for Stadia. The game was also widely acclaimed and a commercial success, generating $725 ...
Rockstar Games is a video game publisher established under Take-Two Interactive in 1998. It is best known for the Grand Theft Auto series; other well-known releases include Bully, L.A. Noire, and the Red Dead, Max Payne and Midnight Club series.
Red Dead Online is a 2019 action-adventure game developed and published by Rockstar Games as the online component of Red Dead Redemption 2.After several months in beta, [a] it was released for the PlayStation 4 and Xbox One in May 2019, and for Windows and Stadia in November 2019.
A game mechanic introduced in Revolver and later carried over into other Red Dead games is "Dead Eye", a targeting system that temporarily puts the player in slow motion to place one or multiple precise shots on an enemy's body. When the targeting sequence ends, the player character automatically fires to all marked locations in very quick ...
Red Dead Redemption 2 ' s Windows release received "universal acclaim" according to Metacritic; [61] it is one of the highest-rated PC games. [87] PCGamesN ' s Sam White thought the graphics improvements made the open world "[look] the best it ever has". [ 85 ]
Red Dead Redemption: Undead Nightmare is a 2010 action-adventure game developed by Rockstar San Diego and published by Rockstar Games.A standalone expansion pack to the 2010 open world Western game Red Dead Redemption, it adds a non-canonical zombie horror–themed single-player campaign, two multiplayer modes, and cosmetic additions to the environments and characters.
Regarding the game's depiction of violence, the team wanted it to "feel slightly raw and unpleasant"—more like Cormac McCarthy's Blood Meridian (1985) than Little House on the Prairie (1974–1983)—attempting realism without exaggeration. [34] The team hoped for an "emotional response" from players, with immersion in the game world and time ...