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  2. Cocos2d - Wikipedia

    en.wikipedia.org/wiki/Cocos2d

    Cocos2d-Android, in Java for Android; Cocos2d-windows, in C++ for Windows XP and Windows 7; CocosNet, in C# based on Mono; Cocos2d-javascript, in JavaScript for web browsers; Cocos2d-XNA was born in cocos2d-x community for supporting Windows Phone 7, but now it's

  3. CUDA - Wikipedia

    en.wikipedia.org/wiki/CUDA

    In computing, CUDA (Compute Unified Device Architecture) is a proprietary [2] parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for accelerated general-purpose processing, an approach called general-purpose computing on GPUs.

  4. List of commercial video games with available source code ...

    en.wikipedia.org/wiki/List_of_commercial_video...

    PlayStation, Windows Action: SCE Studio Cambridge: PlayStation and Windows source code leaked on 4chan on 27 September 2023. [149] Frogger (Game.com) 1999 2011 Game.com Action: Hasbro Interactive: Source code included with Game.com official emulator. [150] Frogger 2: Swampy's Revenge: 2000 2025 PlayStation, Windows, Dreamcast, Game Boy Color ...

  5. Age of Empires III - Wikipedia

    en.wikipedia.org/wiki/Age_of_Empires_III

    Age of Empires III was the eighth best-selling PC game of 2005 despite its late release, and sold over two million copies by May 2007. [ 65 ] [ 66 ] It received a "Gold" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), [ 67 ] indicating sales of at least 200,000 copies in the United Kingdom.

  6. Graphics processing unit - Wikipedia

    en.wikipedia.org/wiki/Graphics_processing_unit

    Components of a GPU. A graphics processing unit (GPU) is a specialized electronic circuit initially designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles.

  7. Volume rendering - Wikipedia

    en.wikipedia.org/wiki/Volume_rendering

    The most widely cited technology was the VolumePro real-time ray-casting system, developed by Hanspeter Pfister and scientists at Mitsubishi Electric Research Laboratories, [10] which used high memory bandwidth and brute force to render using the ray casting algorithm. The technology was transferred to TeraRecon, Inc. and two generations of ...

  8. TensorFlow - Wikipedia

    en.wikipedia.org/wiki/TensorFlow

    In January 2019, the TensorFlow team released a developer preview of the mobile GPU inference engine with OpenGL ES 3.1 Compute Shaders on Android devices and Metal Compute Shaders on iOS devices. [30] In May 2019, Google announced that their TensorFlow Lite Micro (also known as TensorFlow Lite for Microcontrollers) and ARM's uTensor would be ...