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Then the resolution-independent version is rendered as a raster image at the desired resolution. This technique is used by Adobe Illustrator Live Trace, Inkscape, and several recent papers. [6] Scalable Vector Graphics are well suited to simple geometric images, while photographs do not fare well with vectorization due to their complexity.
9-slice scaling (also known as Scale 9 grid, 9-slicing or 9-patch) is a 2D image resizing technique to proportionally scale an image by splitting it in a grid of nine parts. [1] The key idea is to prevent image scaling distortion by protecting the pixels defined in 4 parts (corners) of the image and scaling or repeating the pixels in the other ...
"Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.
The original 1904 Droste cocoa tin, designed by Jan Misset (1861–1931) [a] The Droste effect (Dutch pronunciation:), known in art as an example of mise en abyme, is the effect of a picture recursively appearing within itself, in a place where a similar picture would realistically be expected to appear.
Then half of the triangles are in one orientation, and the other half upside down. This wallpaper group corresponds to the case that all triangles of the same orientation are equal, while both types have rotational symmetry of order three and are each other's mirror image, but not symmetric themselves, and not equal. For a given image, only one ...
Preserve the original image size, and do not add a border around the image. Place it inline with the text unless overridden with the location attribute. Do not show a caption. If no alt text is specifically requested, use the requested caption as alt text. This option is almost exclusively used in templates.
Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]
The image is successively split into quadrants based on a homogeneity criterion and similar regions are merged to create the segmented result. The technique incorporates a quadtree data structure, meaning that there is a parent-child node relationship.