Ad
related to: gamification app tutorial for teachers guide 1
Search results
Results from the WOW.Com Content Network
The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]
Gamification has been applied to almost every aspect of life. Examples of gamification in business context include the U.S. Army, which uses military simulator America's Army as a recruitment tool, and M&M's "Eye Spy" pretzel game, launched in 2013 to amplify the company's pretzel marketing campaign by creating a fun way to "boost user ...
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
English: This is a selection from the Teacher's Guide for the program "Let's Read Wikipedia!" corresponding to Module 1. Let's read Wikipedia! is a professional development program for secondary school teachers led by the Wikimedia Foundation Education team.
The arrival of the personal computer, with the Altair 8800 in 1975, changed the field of software in general, with specific implications for educational software. Whereas users prior to 1975 were dependent upon university or government owned mainframe computers with timesharing, users after this shift could create and use software for computers in homes and schools, computers available for ...
Case Studies: How professors are teaching with Wikipedia – a set of 15 case studies showing the variety of Wikipedia assignments and grading methods that educators have found effective. Instructor Basics: How to use Wikipedia as a teaching tool – a introduction to Wikipedia assignment design, best practice during the assignment, and ...
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
Content in version 2 of the app focused on four areas once users have completed the Foundation Stage: health, performance, relationships, and Headspace Pro. [20] The app uses gamification to encourage users to complete and master a level of meditation before moving on to a more advanced section. Each session is about ten minutes long, usually ...
Ad
related to: gamification app tutorial for teachers guide 1