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The Old Republic is BioWare's first entry into the massively multiplayer online role-playing game (MMORPG) market, [18] and is the third Star Wars MMORPG after Star Wars Galaxies, which was shut down in December 2011, [59] the same month SWTOR was released and Clone Wars Adventures, which was shut down in March 2014.
Mission Vao, voiced by Catherine Taber, appears in Knights of the Old Republic. She is a fourteen-year-old Twi'lek and the best friend of Zaalbar. Mission joins the player's party after encountering her in the Undercity on Taris. Mission is first seen in a Lower City bar on the planet Taris, and is later encountered in its Undercity.
Star Wars: Knights of the Old Republic (KOTOR) is a media franchise of space opera role-playing video games created and developed by BioWare, which have seen releases on the original Xbox, Xbox 360, Microsoft Windows, OS X, Xbox One, Xbox Series X/S, IOS, Android and Nintendo Switch.
Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
Special:Preferences This page is a soft redirect This page was last edited on 23 December 2021, at 12:50 (UTC). Text is available under the Creative Commons ...
Player versus environment (PvE, also known as player versus monster (PvM) and commonly misinterpreted as player versus entity) is a term used for both single player and online games, particularly MMORPGs, CORPGs, MUDs, other online role-playing video games and survival games to refer to fighting computer-controlled enemies [1] - in contrast to PvP (player versus player) which is fighting other ...
Although stating that there was "enough to enrich the core gameplay without losing the flavor", IGN presented concern over the difficulty of the game: "Brood War's difficulty is an order of magnitude higher than StarCraft. [Players will] barely have enough time to acquaint [themselves] with the new units before the enemy starts coming at [them ...
The Combat Estimate, also known as the Seven Questions is a sequence of questions used by military commanders, usually in contact with the enemy, to plan their response, such as a platoon attack.