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The player's partner can offer their advice on making purchases, but their advice is sometimes unwise. Upon reaching Skagway or Dyea, the player can purchase any supplies, gamble or gather information. Gambling takes the form of a War card game or a shell game, but can be unfair and lead to losses for the most part. Gambling can be disabled in ...
[[Category:North America country and territory topics templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:North America country and territory topics templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
If the template has a separate documentation page (usually called "Template:template name/doc"), add [[Category:Country and territory topics templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Country and territory topics templates]]</noinclude>
Pages in category "Territorial acquisition and development games" The following 2 pages are in this category, out of 2 total. This list may not reflect recent changes .
These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.
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Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
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