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In numerical mathematics, one-step methods and multi-step methods are a large group of calculation methods for solving initial value problems. This problem, in which an ordinary differential equation is given together with an initial condition, plays a central role in all natural and engineering sciences and is also becoming increasingly ...
A similar but more complicated method works for cubic equations, which have three resolvents and a quadratic equation (the "resolving polynomial") relating and , which one can solve by the quadratic equation, and similarly for a quartic equation (degree 4), whose resolving polynomial is a cubic, which can in turn be solved. [14]
However, if one searches for real solutions, there are two solutions, √ 2 and – √ 2; in other words, the solution set is {√ 2, − √ 2}. When an equation contains several unknowns, and when one has several equations with more unknowns than equations, the solution set is often infinite. In this case, the solutions cannot be listed.
For such problems, to achieve given accuracy, it takes much less computational time to use an implicit method with larger time steps, even taking into account that one needs to solve an equation of the form (1) at each time step. That said, whether one should use an explicit or implicit method depends upon the problem to be solved.
Single-step methods (such as Euler's method) refer to only one previous point and its derivative to determine the current value. Methods such as Runge–Kutta take some intermediate steps (for example, a half-step) to obtain a higher order method, but then discard all previous information before taking a second step. Multistep methods attempt ...
The next step is to multiply the above value by the step size , which we take equal to one here: h ⋅ f ( y 0 ) = 1 ⋅ 1 = 1. {\displaystyle h\cdot f(y_{0})=1\cdot 1=1.} Since the step size is the change in t {\displaystyle t} , when we multiply the step size and the slope of the tangent, we get a change in y {\displaystyle y} value.
Solve an equation [14] Also suggested: Look for a pattern [15] Draw a picture [16] Solve a simpler problem [17] Use a model [18] Work backward [19] Use a formula [20] Be creative [21] Applying these rules to devise a plan takes your own skill and judgement. [22] Pólya lays a big emphasis on the teachers' behavior.
Once y is also eliminated from the third row, the result is a system of linear equations in triangular form, and so the first part of the algorithm is complete. From a computational point of view, it is faster to solve the variables in reverse order, a process known as back-substitution. One sees the solution is z = −1, y = 3, and x = 2. So ...
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