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Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.
Dual-ported video RAM (VRAM) is a dual-ported RAM variant of dynamic RAM (DRAM), which was once commonly used to store the Framebuffer in Graphics card, . Dual-ported RAM allows the CPU to read and write data to memory as if it were a conventional DRAM chip, while adding a second port that reads out data.
The majority of video playback on a computer is controlled by the GPU. Once again, a GPU can be either integrated or dedicated. Video Memory is built-in RAM on the graphics card, which provides it with its own memory, allowing it to run smoothly without taking resources intended for general use by the rest of the computer.
Video interface controllers. The Signetics 2636 and 2637 are video controllers best known for their use in the Interton VC 4000 and Emerson Arcadia 2001 respectively. The MC6847 is a video display generator (VDG) first introduced by Motorola and used in the TRS-80 Color Computer, Dragon 32/64, Laser 200 and Acorn Atom among others.
See also References External links A Accelerated Graphics Port (AGP) A dedicated video bus standard introduced by INTEL enabling 3D graphics capabilities; commonly present on an AGP slot on the motherboard. (Presently a historical expansion card standard, designed for attaching a video card to a computer's motherboard (and considered high-speed at launch, one of the last off-chip parallel ...
A frame buffer may be designed with enough memory to store two frames worth of video data. In a technique known generally as double buffering or more specifically as page flipping, the framebuffer uses half of its memory to display the current frame. While that memory is being displayed, the other half of memory is filled with data for the next ...
The amount of video memory is dependent upon the amount of pre-allocated video memory plus DVMT allocation. DVMT, as its name implies, dynamically allocates system memory for use as video memory to ensure more available resources for 2D/3D graphics performance, e.g. for graphically demanding games.
The development of biocomputers has been made possible by the expanding new science of nanobiotechnology. The term nanobiotechnology can be defined in multiple ways; in a more general sense, nanobiotechnology can be defined as any type of technology that uses both nano-scale materials (i.e. materials having characteristic dimensions of 1-100 ...