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The scroll wheel on a mouse has been invented multiple times by different people unaware of the others' work. Other scrolling controls on a mouse, and the use of a wheel for scrolling both precede the combination of wheel and mouse. The earliest known example of the former is the Mighty Mouse prototype developed jointly by NTT, Japan and ETH Zürich, Switzer
The emergence of the touchscreen on smart phones and tablets paved the way for the type of simplistic game controls which gave birth to the modern genre. Doodle Jump (April 2009), a vertical scroller, was one of the first mobile titles to be endless, with game only ending when falling to the bottom of the screen or hitting an obstacle. It was ...
Therefore, CGA scrolling is done in software, by redrawing the entire screen for every frame, which such systems lack the performance to do for full-screen animation. Adaptive tile refresh minimizes the computing power required for sidescrolling games, to be within the reach of contemporary hardware.
Side-scrolling rectangular 2D world. [52] The Binding of Isaac: 2011 Edmund McMillen: Bird eye view 2D levels made up of interconnected rectangular rooms with random monsters and loot. [53] Valheim: 2021 Irongate Studios: A procedurally-generated circular map of an archipelago of islands in an ocean; with the player starting the game in the ...
Mouse wheel may refer to: Hamster wheel; Treadmill; Treadwheel; The scroll wheel of a computer mouse This page was last edited on ...
Scrolling can be controlled in other software-dependent ways by a PC mouse. Some scroll wheels can be pressed down, functioning like a button. Depending on the software, this allows both horizontal and vertical scrolling by dragging in the direction desired; when the mouse is moved to the original position, scrolling stops.
Scrolling shooters include vertical and horizontal scrolling games or combinations of both orientations. In vertically scrolling shooters (or "vertically scrolling shoot 'em ups" or "vertical scrollers"), the action is viewed from above and scrolls up (or very occasionally down) the screen.
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...