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The Free Software Song is a filk song by Richard M. Stallman about free software. The song is set to the melody of the Bulgarian "Sadi Moma". A version of this song is also performed by a band (the GNU/Stallmans) during the credits of the documentary Revolution OS. In 1998, Matt Loper recorded a techno version of the song. [1]
Compressor could be used with the discontinued Qmaster for clustering, or configured as a server to work on the jobs submitted by other computers on the network. With its update to 4.2 in April 2015, Apple added performance upgrades, as well as the ability to use Compressor to produce a compliant package to submit video content for distribution ...
Texture compression is a specialized form of image compression designed for storing texture maps in 3D computer graphics rendering systems. Unlike conventional image compression algorithms, texture compression algorithms are optimized for random access. Texture compression can be applied to reduce memory usage at runtime.
Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. [1]Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".
RBXL – Roblox Studio place file (XML, binary) RBXLX – Roblox Studio place file (exclusively XML) RBXM – Roblox Studio model file (XML, binary) RBXMX – Roblox Studio model file (exclusively XML) RPM – Red Hat package/installer for Fedora, RHEL, and similar systems. SB – Scratch 1.x file; SB2 – Scratch 2.0 file; SB3 – Scratch 3.0 file
The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.
S3 Texture Compression (S3TC) (sometimes also called DXTn, DXTC, or BCn) is a group of related lossy texture compression algorithms originally developed by Iourcha et al. of S3 Graphics, Ltd. [1] [2] for use in their Savage 3D computer graphics accelerator.
Compression artifacts in compressed audio typically show up as ringing, pre-echo, "birdie artifacts", drop-outs, rattling, warbling, metallic ringing, an underwater feeling, hissing, or "graininess". An example of compression artifacts in audio is applause in a relatively highly compressed audio file (e.g. 96 kbit/sec MP3).